Slaughtermaster (Beasts) skill tree & build planner
50 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Toothy GnoblarsWinds of Magic power reserve capacity: +5 (own army)As menial slaves to the Butcher's bidding, these Gnoblars must find him meat for the pot, or wind up in it themselves.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- Soldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +1 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +2 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +3 (own army)Their renown shall further elevate the one under whose command they march.
- ImmortalityUnlocks at rank 20This Lord will be wounded instead of killed in battleWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Dinner BellUnlocks at rank 12Ability: "Dinner Bell"Character's aura leadership effect: +5When the bell sounds, it's snack time for the assembled host. Then, the carnage can begin again, on a full stomach, with all of the associated drawbacks!
- Emissary of the Great MawCorruption: -2 (local province)Control: +2 (local province)Requires: Dinner BellThe Slaughtermaster speaks as the Great Maw wills, and all of the faithful listen well.
- PoisonmasterEnables poison attacksAttrition: -20% casualties suffered from all attrition (Lord's army)Requires: Dinner Bell"Kill a creature with poison and it seeps into their skin – gives that yummy flesh an extra kick!"
- Gore-Soaked MasterWinds of Magic cost: -10% for all spellsSpell resistance: 20%Miscast base chance: -30%Requires: Dinner BellCovered head to foot in (someone else's) bodily effluvia, stinking to the heavens, yet very much a conduit for the Great Maw's insatiable hunger and thirst, and the horrific violence that inevitably follows.
- Horrific StenchAttribute: Causes TerrorEnemy leadership: -4 (local region)Requires: 2 skill points across Emissary of the Great Maw, Poisonmaster, Gore-Soaked MasterThe reeking odour seeping from this one's every pore would offend any creature with a nose, and several without.
- Tolerance to ToxinsUnlocks at rank 10Melee defence: +5Ward save: +5%Not with: Renowned Feastmaster, Walking LarderRegular consumption of rotten meat and toxins are the staples of a healthy Ogre diet.
- Renowned FeastmasterUnlocks at rank 10Passive ability: "Regeneration"Casualty replenishment rate: +5% (Lord's army)Not with: Tolerance to Toxins, Walking Larder"Fetch me more bones! This meal could use a little crunch!"
- Walking LarderUnlocks at rank 10Meat gained from battles: +15% (Lord's army)Casualties captured post-battle: +10%Not with: Tolerance to Toxins, Renowned FeastmasterMore flesh for the feasting means more punishing magic for Skrag's foolish enemies!
- Wyssan's Wildform2 levelsLevel 1Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 2Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Wild HeartPassive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
- Flock of Doom2 levelsLevel 1Overcast spell: "Flock of Doom Upgraded"Cooldown: -30% to "Flock of Doom"Spell: "Flock of Doom"Level 2Miscast base chance: -15% for "Flock of Doom Upgraded"Overcast spell: "Flock of Doom Upgraded"Winds of Magic cost: -1 for "Flock of Doom"Winds of Magic cost: -2 for "Flock of Doom Upgraded"Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Pann's Impenetrable Pelt2 levelsLevel 1Overcast spell: "Pann's Impenetrable Pelt Upgraded"Cooldown: -30% to "Pann's Impenetrable Pelt"Spell: "Pann's Impenetrable Pelt"Level 2Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"Overcast spell: "Pann's Impenetrable Pelt Upgraded"Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
- The Amber Spear2 levelsLevel 1Overcast spell: "The Amber Spear Upgraded"Cooldown: -30% to "The Amber Spear"Spell: "The Amber Spear"Level 2Miscast base chance: -15% for "The Amber Spear Upgraded"Overcast spell: "The Amber Spear Upgraded"Winds of Magic cost: -2 for "The Amber Spear"Winds of Magic cost: -2 for "The Amber Spear Upgraded"Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
- Meat CleaverBonus vs Infantry: +8Requires: 4 skill points across Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear, Wild HeartOnce the slaughter begins, every foe is but meat yet to be carved.
- Transformation of KadonSpell: "Transformation of Kadon"Winds of Magic cost: -6 for "Transformation of Kadon"Requires: Meat CleaverKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
- The Curse of Anraheir2 levelsLevel 1Overcast spell: "The Curse of Anraheir Upgraded"Cooldown: -30% to "The Curse of Anraheir"Spell: "The Curse of Anraheir"Level 2Miscast base chance: -15% for "The Curse of Anraheir Upgraded"Overcast spell: "The Curse of Anraheir Upgraded"Winds of Magic cost: -2 for "The Curse of Anraheir"Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"Cooldown: -50% to "The Curse of Anraheir"Requires: Meat CleaverNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
- EarthingMiscast base chance: -15%Requires: Meat CleaverBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Meat ReservesWinds of Magic power reserve capacity: +8 (own army)Requires: Meat CleaverWhere this one goes, his meat-pot goes too, as a bounteous reserve for his spells.
- Extra IngredientsAbility: "Extra Ingredients"Requires: 4 skill points across Transformation of Kadon, The Curse of Anraheir, Earthing, Meat Reserves
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Bull Charge3 levelsLevel 1Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2Charge bonus: +8 for Ogre Bulls units (Lord's army)Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3Charge bonus: +12 for Ogre Bulls units (Lord's army)Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should.
- Scrappy Fighters3 levelsLevel 1Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers.
- Beast Riders3 levelsLevel 1Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast.
- Tools of Destruction3 levelsLevel 1Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves.
- Best Eaterz3 levelsLevel 1Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2Melee attack: +4 for Ironguts and Maneaters units (Lord's army)Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3Melee attack: +6 for Ironguts and Maneaters units (Lord's army)Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader.
- Beasts of the Mountains3 levelsLevel 1Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die.
- Rally!Ability: "Rally!"Requires: 4 skill points across Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains
- Richly RewardedArmour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils.
- Continuous VolleyRange: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping?
- Trained BeastsLeadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear.
- Ravenous FightersMelee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Looter3 levelsLevel 1Income from sacking and looting settlements: +5% (Lord's army)Level 2Income from sacking and looting settlements: +10% (Lord's army)Level 3Income from sacking and looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Mawtooth3 levelsLevel 1Growth: +10 (local province)Level 2Growth: +20 (local province)Level 3Growth: +30 (local province)Requires: Route MarcherOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power.
- Lovely Jubbly3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherEven Ogres are capable of forward planning, especially when it comes to precious loot.
- Devouring Maw3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn.
- DraftmasterRecruit rank: +1 for all units (Lord's army)Local recruitment capacity: +1 (local province)Requires: 4 skill points across Looter, Mawtooth, Lovely Jubbly, Devouring MawSomeone has to ensure the numbers and quality of recruits remain high.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Brutish Enforcers3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten.
- Healer3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterThe mysterious powers of the Great Maw can heal even the deepest of wounds.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Quartermaster, Brutish Enforcers, HealerThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Slaughtermaster (Beasts) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,508 | 6,508 |
| Armour | 40 | 40 |
| Leadership | 60 | 60 |
| Speed | 54 | 54 |
| Melee attack | 40 | 40 |
| Melee defence | 48 | 48 |
| Weapon strength | 400 | 400 |
| … armour-piercing | 280 | 280 |
| Charge bonus | 44 | 44 |
| Missile block chance | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
