Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Malevolent Branchwraith (Beasts) unit card

Malevolent Branchwraith (Beasts)

Hero· Wizard· 1 model at Ultra size

Comes with Realm of the Wood Elves(Warhammer I)

Skill tree →Duel it in the combat calculator →

Malevolent Branchwraith (Beasts) is Wood Elves hero: 4,168 HP, armour 60, melee attack 49, melee defence 35, weapon strength 330. It costs 1,000 in the campaign and 450 in multiplayer. It comes with Realm of the Wood Elves. Unit key wh2_dlc16_wef_cha_malicious_branchwraith_beasts_0. Patch 9.0.4, from the game's data tables.

Health

4,168

bottom 44% of class

Armour

60

bottom 48% of class

Leadership

60

bottom 17% of class

Speed

43

bottom 35% of class

Melee attack

49

top 23% of class

Melee defence

35

top 50% of class

Weapon strength

230 base + 100 armour-piercing

330

bottom 45% of class

Charge bonus

32

bottom 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Blessing of the AncientsAugment · +20% Spell Masterypassive
  • Call of the WoodsAugment · +5 Melee Attackpassive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Malevolent Branchwraith (Beasts) skill tree

33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Malevolent Branchwraith (Beasts)'s skills

  1. Flurry of Boughs
  2. Nettles of Malice
  3. Predator’s Instinct
  4. Immortality
  5. Mentor
  1. Wyssan's Wildform
  2. Wild Heart
  3. Flock of Doom
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Evasion
  7. The Curse of Anraheir
  8. Transformation of Kadon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Foe-Seeker
  2. Endurance of the Oak
  3. Impenetrable Bark
  4. Tempered Rigour
  5. Violent Delights
  6. Deadly Onslaught
  1. Aspect of the Oak
  2. Aspect of the Birch
  3. Aspect of the Willow
  1. Call of the Woods
  2. Howl of the Forest
  1. Replenish Troops
  2. Stimulate Growth
  3. Damage Walls
  4. Wound
  5. Block Army
  6. Specialist

Who can field it

  • Wood Elves · Talsyn · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.