Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Skink Priest (Beasts) unit card

Skink Priest (Beasts)

Hero· Wizard· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Skink Priest (Beasts) is Lizardmen hero: 3,256 HP, armour 30, melee attack 22, melee defence 26, weapon strength 280. It costs 600 in the campaign and 250 in multiplayer. Unit key wh2_main_lzd_cha_skink_priest_beasts_0. Patch 9.0.4, from the game's data tables.

Health

3,256

bottom 1% of class

Armour

30

bottom 18% of class

Leadership

55

bottom 2% of class

Speed

46

bottom 39% of class

Melee attack

22

bottom 1% of class

Melee defence

26

bottom 9% of class

Weapon strength

210 base + 70 armour-piercing

280

bottom 3% of class

Charge bonus

10

bottom 1% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Focus InstinctsAugment (Area)active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Counters

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Skink Priest (Beasts) skill tree

36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Skink Priest (Beasts)'s skills

  1. Terradon
  2. Stegadon
  3. Ancient Stegadon
  4. Ancient Stegadon (Engine of the Gods)
  5. Agility of the Lizard
  6. Protection of the Old Ones
  7. Arcane Vassal
  8. Immortality
  9. Mentor
  1. Gong Attunement
  2. Slithering Attendants
  3. Conduit Eyes
  4. Resilient Scales
  1. Minor Blessing of Chotec
  2. Minor Blessing of Quetzl
  3. Minor Blessing of Tepok
  4. Minor Blessing of Huanchi
  5. Minor Blessing of Tlazcotl
  6. Minor Blessing of Itzl
  1. Wyssan's Wildform
  2. Wild Heart
  3. Flock of Doom
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Evasion
  7. The Curse of Anraheir
  8. Transformation of Kadon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Cleanse Corruption
  3. Steal Technology
  4. Wound
  5. Block Army
  6. Specialist

Every version of Skink Priest (Beasts)

5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
LizardmenWizard3,2561305546222628010600150wh2_main_lzd_cha_skink_priest_beasts_0
LizardmenWizard3,6921305590222630020800200wh2_main_lzd_cha_skink_priest_beasts_1
LizardmenWizard9,244111060503032420701,800450wh2_main_lzd_cha_skink_priest_beasts_2
LizardmenWizard9,896113070502632480702,100525wh2_main_lzd_cha_skink_priest_beasts_3
LizardmenWizard9,896113070502632480702,100525wh2_dlc12_lzd_cha_skink_priest_beasts_4

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.