Blessed Salamander Hunting Pack
Missile infantry· Monstrous Missile Beasts· Tier 2· 32 models at Ultra size
Health
148 per model
4,736
Armour
80
Leadership
55
Speed
70
Melee attack
25
Melee defence
22
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
28
Ranged
Range
140 m
Ammunition
18
Missile damage
55 base + 17 AP, explosion 25 + 2 AP
99
Reload time
12 s
Damage per 10 s
83
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.