Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Saurus Spears (Shields) unit card

Blessed Saurus Spears (Shields)

Melee infantry· Spear Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Blessed Saurus Spears (Shields) are Lizardmen melee infantry: 11,500 HP across 100 models, armour 70, melee attack 24, melee defence 46, weapon strength 42. It costs 900 in multiplayer. Unit key wh2_main_lzd_inf_saurus_spearmen_blessed_1. Patch 9.0.4, from the game's data tables.

Health

115 per model

11,500

top 5% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

70

top 40% of class

Leadership

75

top 46% of class

Speed

31

bottom 32% of class

Melee attack

24

bottom 15% of class

Melee defence

46

top 23% of class

Weapon strength

29 base + 13 armour-piercing, +16 vs large

42

top 35% of class

Charge bonus

10

bottom 19% of class

Attributes

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 39.4% of the game's 194 infantry units in melee. Per 1,000 gold: 82.3 damage per second against Chaos Warriors; it lasts 91.5 s against one unit of them.

Beats, at a similar price: Skin Wolves (17.25× faster), Skin Wolves (Armoured) (15.98× faster), Gorgers (5.52× faster)

Loses to, at a similar price: Marauder Champions (2.47× slower), Chaos Warriors of Nurgle (2.44× slower), Greatswords (2.40× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.