Skink Priest (Beasts) skill tree & build planner
36 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- TerradonUnlocks at rank 14Mount: TerradonDangerous predators with sharp talons and pointed beaks, these giant flying reptiles are surprisingly agile and can spot their prey at great distances.
- StegadonUnlocks at rank 22Mount: StegadonMighty, horned, reptilian beasts, Stegadons are naturally armoured with bony scales and spikes protruding from their crests.
- Ancient StegadonUnlocks at rank 24Mount: Ancient StegadonAmongst the largest and most ferocious of their race, the eldest Stegadons have thicker hide and larger horns than others of their kind.
- Ancient Stegadon (Engine of the Gods)Unlocks at rank 27Mount: Ancient Stegadon (Engine of the Gods)Only the eldest, largest and most ferocious of their kind can move the Engines of the Gods!
- Agility of the LizardUnlocks at rank 8Missile resistance: 10%Lizardmen can move with deceptive speed and agility when they have to.
- Protection of the Old OnesUnlocks at rank 8Spell resistance: 10%Across the gulf of space, the serene Potec has shared the secrets of time so that the Lizardmen may protect themselves against supernatural attack.
- Arcane VassalUnlocks at rank 18Bound spell: "Fireball"
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Gong AttunementUnlocks at rank 10Cooldown: -10% to Lore of Beasts spellsWinds of Magic power reserve capacity: +5Resonance with the great gongs of a three-horned temple requires a pilgrimage to the claustrophobic depths of the jungle – and more importantly, demands sacrifice.
- Slithering AttendantsUnlocks at rank 12Enemy Hero action success chance: -10% (enemy characters in region)Hero action cost: -25%Requires: Gong AttunementA mass of primordial horrors, withering the limb and sapping the vigour of a warmblood, is perceived as a favourable omen to the devout Lizardmen.
- Conduit EyesUnlocks at rank 15Chance of Winds of Magic increasing in strength when changing: +10% (local province)Miscast base chance: -10%Requires: Slithering AttendantsServing as conduit for the eyes of the esteemed Slann is a privilege with unexpected benefits, attuning lesser kin to a sliver of their masters’ arcane aptitude.
- Resilient ScalesUnlocks at rank 18Spell resistance: 10%Spell resistance: 5% (own army)Requires: Conduit EyesIt is said that through feverish reverence, even scales mottled with age will gain the serpentine, amethyst quality of the fabled Coatl – a potent ward against vile wizardry.
- Minor Blessing of ChotecEnables flaming attacksHit points: +5%Not with: Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Whilst one brother lives in darkness, the other, his double-twin, exists in light. Behold!"
- Minor Blessing of QuetzlUpkeep: -5% for Saurus Infantry and Temple Guard units (own army)Armour: +5Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"By your scales be you blessed by the divine protector."
- Minor Blessing of TepokUpkeep: -5% for Flying units (own army)Spell resistance: 5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tlazcotl"Brother of Great Tlazcotl, Tepok of the Air shall always be honoured. Let it be done."
- Minor Blessing of HuanchiDiplomatic relations: -2 with Dark ElvesDouble experience gain when fighting against Dark Elves (Hero's army)Ambush defence chance: +5% (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Cousin of darkness, Huanchi's priests too shall dwell in twilight."
- Minor Blessing of TlazcotlWound recovery time: -1 turnsControl: +1 (local province)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Itzl, Minor Blessing of Quetzl, Minor Blessing of Tepok"The universe resides within his reflective eyes; embrace the coldness of blessed certainty."
- Minor Blessing of ItzlUpkeep: -5% for Ancient Salamander, Stegadon, Bastiladon, Coatl, Dread Saurian, Feral Troglodon and Carnosaur units (own army)Not with: Minor Blessing of Chotec, Minor Blessing of Huanchi, Minor Blessing of Quetzl, Minor Blessing of Tepok, Minor Blessing of Tlazcotl"Creator-meld of the beast, Itzl be praised!"
- Wyssan's Wildform2 levelsLevel 1Overcast spell: "Wyssan's Wildform Upgraded"Cooldown: -30% to "Wyssan's Wildform"Level 2Miscast base chance: -15% for "Wyssan's Wildform Upgraded"Overcast spell: "Wyssan's Wildform Upgraded"Winds of Magic cost: -1 for "Wyssan's Wildform"Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
- Wild HeartPassive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power.
- Flock of Doom3 levelsLevel 1Spell: "Flock of Doom"Level 2Overcast spell: "Flock of Doom Upgraded"Cooldown: -30% to "Flock of Doom"Level 3Miscast base chance: -15% for "Flock of Doom Upgraded"Overcast spell: "Flock of Doom Upgraded"Winds of Magic cost: -1 for "Flock of Doom"Winds of Magic cost: -2 for "Flock of Doom Upgraded"Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Pann's Impenetrable Pelt3 levelsLevel 1Spell: "Pann's Impenetrable Pelt"Level 2Overcast spell: "Pann's Impenetrable Pelt Upgraded"Cooldown: -30% to "Pann's Impenetrable Pelt"Level 3Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"Overcast spell: "Pann's Impenetrable Pelt Upgraded"Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
- The Amber Spear3 levelsLevel 1Spell: "The Amber Spear"Level 2Overcast spell: "The Amber Spear Upgraded"Cooldown: -30% to "The Amber Spear"Level 3Miscast base chance: -15% for "The Amber Spear Upgraded"Overcast spell: "The Amber Spear Upgraded"Winds of Magic cost: -2 for "The Amber Spear"Winds of Magic cost: -2 for "The Amber Spear Upgraded"Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Wild Heart, Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear
- The Curse of Anraheir3 levelsLevel 1Spell: "The Curse of Anraheir"Level 2Overcast spell: "The Curse of Anraheir Upgraded"Cooldown: -30% to "The Curse of Anraheir"Level 3Miscast base chance: -15% for "The Curse of Anraheir Upgraded"Overcast spell: "The Curse of Anraheir Upgraded"Winds of Magic cost: -2 for "The Curse of Anraheir"Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"Cooldown: -50% to "The Curse of Anraheir"Requires: EvasionNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
- Transformation of Kadon2 levelsLevel 1Spell: "Transformation of Kadon"Level 2Spell: "Transformation of Kadon"Winds of Magic cost: -6 for "Transformation of Kadon"Requires: EvasionKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you.
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, The Curse of Anraheir, Transformation of Kadon
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Cleanse Corruption3 levelsLevel 1Cleanse Corruption action: Corruption is reduced by an additional 1Level 2 · rank 5Cleanse Corruption action: Corruption is reduced by an additional 2Level 3 · rank 10Cleanse Corruption action: Corruption is reduced by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Block Army3 levelsLevel 1Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Skink Priest (Beasts) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,256 | 3,256 |
| Armour | 30 | 30 |
| Leadership | 55 | 55 |
| Speed | 46 | 46 |
| Melee attack | 22 | 22 |
| Melee defence | 26 | 26 |
| Weapon strength | 280 | 280 |
| … armour-piercing | 70 | 70 |
| Charge bonus | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Also in the game with this unit: Skink Priest (Beasts) (Tlaqua).
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
