
Hag Witch (Beasts)
Hero· Wizard· 1 model (crew of 1) at Ultra size
Comes with Shadows of Change - Kislev(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hag Witch (Beasts) is Kislev hero: 4,640 HP, armour 30, melee attack 36, melee defence 28, weapon strength 300, range 100 m, missile damage 325 per 10 s for the whole unit. It costs 1,000 in the campaign and in multiplayer. It comes with Shadows of Change - Kislev. Unit key wh3_dlc24_ksl_cha_hag_witch_beast. Patch 9.0.4, from the game's data tables.
Health
4,640
Armour
30
Leadership
75
Speed
70
Melee attack
36
Melee defence
28
Weapon strength
140 base + 160 armour-piercing
300
Charge bonus
62
Ranged
Range
100 m
Ammunition
28
Missile damage
40 base + 90 AP, 2 projectiles per shot
130
Reload time
8 s
Damage per 10 s
325
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Koldunja's SpiritSummon Unit · Summons a unit of Things in the Woods, Summoned units degrade over timeactiveKoldunja's SpiritSummon UnitSummons a unit of Things in the WoodsSummoned units degrade over timeCooldown 120 s · Duration 1 s · 1 use · Wind-up 1 sWhen nightmarish predators are nowhere to be found, magic can assist.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 160 of 300 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Kislev: Heavy War Sleds, Gryphon Legion
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
- Lightly armoured units without shields — 325 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Kislev: Kislevite Warriors, Akshina Ambushers
- Light infantry-sized units — large, mass 3,800e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Kislev: Tzar Guard, Kislevite Warriors
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Kislev: Frost Wyrm, Little Grom
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Hag Witch (Beasts) skill tree
27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Hag Witch (Beasts)'s skills
- One with NatureOne with NatureUnlocks at rank 6
- Campaign line of sight: +15%
- Growth: +8 (local province)
- WoodwardenWoodwardenUnlocks at rank 6
- Attribute: Woodsman
- Physical resistance: 10% during forest battles
- Armour: +20
- Protective CharmsProtective CharmsUnlocks at rank 8
- Spell resistance: 10%
- Missile resistance: 10%
- Upheaval of EarthUpheaval of EarthUnlocks at rank 10
- Bound spell: "Assault of Stone"
- Corruption: -1 (local province)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Sleigh DirgeSleigh DirgeUnlocks at rank 8
- Attribute: Causes Terror
- Charge bonus: +30
- Weapon strength: +20%
- WildkeeperWildkeeperUnlocks at rank 8
- Attribute: Stalk for Things in the Woods and Incarnate Elemental of Beasts units (Hero's army)
- Vigour loss reduction: -20% for Things in the Woods, Incarnate Elemental of Beasts, Bear, Frost Wyrm, Snow Leopard and Forest Animals units (Hero's army)
- Leadership aura size: +50%
- HexenHexenUnlocks at rank 8
- Effect duration: +50% for Hex spells
- Mother Knows BestMother Knows BestUnlocks at rank 8
- Ability number of uses: +1 for "Potion of Toughness" (accompanying Lord)
- Character experience gain: +15% (accompanying Lord)
- Ability: "Potion of Toughness" (accompanying Lord)
- Enables magical attacks (accompanying Lord)
- Wyssan's WildformWyssan's Wildform2 levelsLevel 1
- Overcast spell: "Wyssan's Wildform Upgraded"
- Cooldown: -30% to "Wyssan's Wildform"
- Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
- Overcast spell: "Wyssan's Wildform Upgraded"
- Winds of Magic cost: -1 for "Wyssan's Wildform"
- Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
- Cooldown: -50% to "Wyssan's Wildform"
- Wild HeartWild Heart
- Passive ability: "Wild Heart"
- Flock of DoomFlock of Doom3 levelsLevel 1
- Spell: "Flock of Doom"
- Overcast spell: "Flock of Doom Upgraded"
- Cooldown: -30% to "Flock of Doom"
- Miscast base chance: -15% for "Flock of Doom Upgraded"
- Overcast spell: "Flock of Doom Upgraded"
- Winds of Magic cost: -1 for "Flock of Doom"
- Winds of Magic cost: -2 for "Flock of Doom Upgraded"
- Cooldown: -50% to "Flock of Doom"
- Pann's Impenetrable PeltPann's Impenetrable Pelt3 levelsLevel 1
- Spell: "Pann's Impenetrable Pelt"
- Overcast spell: "Pann's Impenetrable Pelt Upgraded"
- Cooldown: -30% to "Pann's Impenetrable Pelt"
- Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
- Overcast spell: "Pann's Impenetrable Pelt Upgraded"
- Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
- Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
- Cooldown: -50% to "Pann's Impenetrable Pelt"
- The Amber SpearThe Amber Spear3 levelsLevel 1
- Spell: "The Amber Spear"
- Overcast spell: "The Amber Spear Upgraded"
- Cooldown: -30% to "The Amber Spear"
- Miscast base chance: -15% for "The Amber Spear Upgraded"
- Overcast spell: "The Amber Spear Upgraded"
- Winds of Magic cost: -2 for "The Amber Spear"
- Winds of Magic cost: -2 for "The Amber Spear Upgraded"
- Cooldown: -50% to "The Amber Spear"
- EvasionEvasion
- Passive ability: "Evasion"
- The Curse of AnraheirThe Curse of Anraheir3 levelsLevel 1
- Spell: "The Curse of Anraheir"
- Overcast spell: "The Curse of Anraheir Upgraded"
- Cooldown: -30% to "The Curse of Anraheir"
- Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
- Overcast spell: "The Curse of Anraheir Upgraded"
- Winds of Magic cost: -2 for "The Curse of Anraheir"
- Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
- Cooldown: -50% to "The Curse of Anraheir"
- Transformation of KadonTransformation of Kadon2 levelsLevel 1
- Spell: "Transformation of Kadon"
- Spell: "Transformation of Kadon"
- Winds of Magic cost: -6 for "Transformation of Kadon"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Protective CharmsProtective Charms3 levelsLevel 1
- Protective Charms action: Attrition suffered is modified by an additional -10%
- Protective Charms action: Attrition suffered is modified by an additional -20%
- Protective Charms action: Attrition suffered is modified by an additional -30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hag's CursemarkHag's Cursemark3 levelsLevel 1
- Hag's Cursemark action: Additional 3% success chance
- Hag's Cursemark action: Additional 8% success chance
- Hag's Cursemark action: Additional 15% success chance
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.