Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Hag Witch (Beasts) unit card

Hag Witch (Beasts)

Hero· Wizard· 1 model (crew of 1) at Ultra size

Health

4,640

top 37% of class

Armour

30

bottom 18% of class

Leadership

75

top 18% of class

Speed

70

top 49% of class

Melee attack

36

bottom 34% of class

Melee defence

28

bottom 12% of class

Weapon strength

140 base + 160 armour-piercing

300

bottom 19% of class

Charge bonus

62

top 19% of class

Ranged

Range

100 m

bottom 5% of class

Ammunition

28

bottom 28% of class

Missile damage

40 base + 90 AP, 2 projectiles per shot

130

bottom 9% of class

Reload time

8 s

bottom 11% of class

Damage per 10 s

325

bottom 49% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Koldunja's SpiritSummon Unit · Summons a unit of Things in the Woods, Summoned units degrade over timeactive
  • By Our BloodAugmentpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Hag Witch (Beasts) skill tree

27 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. One with Nature
  2. Woodwarden
  3. Protective Charms
  4. Upheaval of Earth
  5. Immortality
  6. Mentor
  1. Sleigh Dirge
  2. Wildkeeper
  3. Hexen
  4. Mother Knows Best
  1. Wyssan's Wildform
  2. Wild Heart
  3. Flock of Doom
  4. Pann's Impenetrable Pelt
  5. The Amber Spear
  6. Evasion
  7. The Curse of Anraheir
  8. Transformation of Kadon
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Protective Charms
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Hag's Cursemark
  6. Specialist

Who can field it

  • The Ice Court

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.