
Hag Witch (Beasts) skill planner
KislevHeroUnit stats
27 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- One with NatureUnlocks at rank 6
Campaign line of sight: +15%
Growth: +8 (local province)"Drop these seeds into your garden and your harvest shall be bountiful indeed! But pick not the eye-laden stalk, not even once!" - WoodwardenUnlocks at rank 6
Attribute: Woodsman
Physical resistance: 10% during forest battles
Armour: +20Into the boughs and under the snow, where the witches dance and the new spring grows. - Protective CharmsUnlocks at rank 8
Spell resistance: 10%
Missile resistance: 10%A root to bind arrows to the earth and a simple switch of wood from a young sprout to return their magics to the spring from which it came. - Upheaval of EarthUnlocks at rank 10
Bound spell: "Assault of Stone"
Corruption: -1 (local province)"Rise now, twisted branch and mossy stone!" - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Sleigh DirgeUnlocks at rank 8
Attribute: Causes Terror
Charge bonus: +30
Weapon strength: +20%Not with: Wildkeeper, Hexen, Mother Knows BestThe rasp of wood, freely given, upon snow heralds their approach... - WildkeeperUnlocks at rank 8
Attribute: Stalk for Things in the Woods and Incarnate Elemental of Beasts units (Hero's army)
Vigour loss reduction: -20% for Things in the Woods, Incarnate Elemental of Beasts, Bear, Frost Wyrm, Snow Leopard and Forest Animals units (Hero's army)
Leadership aura size: +50%Not with: Sleigh Dirge, Hexen, Mother Knows BestFamiliars of the wood bound and leap between the shadows, ready to strike out if the deal is deemed sour. - HexenUnlocks at rank 8
Effect duration: +50% for Hex spellsNot with: Sleigh Dirge, Wildkeeper, Mother Knows BestOf all the twisting of the Winds, curses come most naturally to the Hags. - Mother Knows BestUnlocks at rank 8
Ability number of uses: +1 for "Potion of Toughness" (accompanying Lord)
Character experience gain: +15% (accompanying Lord)
Ability: "Potion of Toughness" (accompanying Lord)
Enables magical attacks (accompanying Lord)Not with: Sleigh Dirge, Wildkeeper, HexenA leader is best appointed with a wise advisor by their side… One that knows the proper ways of the world.
- Wyssan's Wildform2 levelsLevel 1
Overcast spell: "Wyssan's Wildform Upgraded"
Cooldown: -30% to "Wyssan's Wildform"Level 2
Miscast base chance: -15% for "Wyssan's Wildform Upgraded"
Overcast spell: "Wyssan's Wildform Upgraded"
Winds of Magic cost: -1 for "Wyssan's Wildform"
Winds of Magic cost: -1 for "Wyssan's Wildform Upgraded"
Cooldown: -50% to "Wyssan's Wildform"The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms. - Wild Heart
Passive ability: "Wild Heart"Requires: Wyssan's WildformThe spellcaster attunes the magic of the wild, channelling its ancient and arcane power. - Flock of Doom3 levelsLevel 1
Spell: "Flock of Doom"Level 2
Overcast spell: "Flock of Doom Upgraded"
Cooldown: -30% to "Flock of Doom"Level 3
Miscast base chance: -15% for "Flock of Doom Upgraded"
Overcast spell: "Flock of Doom Upgraded"
Winds of Magic cost: -1 for "Flock of Doom"
Winds of Magic cost: -2 for "Flock of Doom Upgraded"
Cooldown: -50% to "Flock of Doom"Requires: Wyssan's WildformWith a mighty bellow, the caster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes. - Pann's Impenetrable Pelt3 levelsLevel 1
Spell: "Pann's Impenetrable Pelt"Level 2
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Cooldown: -30% to "Pann's Impenetrable Pelt"Level 3
Miscast base chance: -15% for "Pann's Impenetrable Pelt Upgraded"
Overcast spell: "Pann's Impenetrable Pelt Upgraded"
Winds of Magic cost: -1 for "Pann's Impenetrable Pelt"
Winds of Magic cost: -2 for "Pann's Impenetrable Pelt Upgraded"
Cooldown: -50% to "Pann's Impenetrable Pelt"Requires: Wyssan's WildformCalling upon the beast spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide. - The Amber Spear3 levelsLevel 1
Spell: "The Amber Spear"Level 2
Overcast spell: "The Amber Spear Upgraded"
Cooldown: -30% to "The Amber Spear"Level 3
Miscast base chance: -15% for "The Amber Spear Upgraded"
Overcast spell: "The Amber Spear Upgraded"
Winds of Magic cost: -2 for "The Amber Spear"
Winds of Magic cost: -2 for "The Amber Spear Upgraded"
Cooldown: -50% to "The Amber Spear"Requires: Wyssan's WildformSounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy. - Evasion
Passive ability: "Evasion"Requires all: Wild Heart, Flock of Doom, Pann's Impenetrable Pelt, The Amber Spear - The Curse of Anraheir3 levelsLevel 1
Spell: "The Curse of Anraheir"Level 2
Overcast spell: "The Curse of Anraheir Upgraded"
Cooldown: -30% to "The Curse of Anraheir"Level 3
Miscast base chance: -15% for "The Curse of Anraheir Upgraded"
Overcast spell: "The Curse of Anraheir Upgraded"
Winds of Magic cost: -2 for "The Curse of Anraheir"
Winds of Magic cost: -2 for "The Curse of Anraheir Upgraded"
Cooldown: -50% to "The Curse of Anraheir"Requires: EvasionNebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear. - Transformation of Kadon2 levelsLevel 1
Spell: "Transformation of Kadon"Level 2
Spell: "Transformation of Kadon"
Winds of Magic cost: -6 for "Transformation of Kadon"Requires: EvasionKadon, a master of forms, was able to shift his shape into anything he chose. This mastery is used to summon a Manticore, as if Kadon himself fights for you. - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: The Curse of Anraheir, Transformation of Kadon, Earthing, Magical Reserves
- Protective Charms3 levelsLevel 1
Protective Charms action: Attrition suffered is modified by an additional -10%Level 2 · rank 5
Protective Charms action: Attrition suffered is modified by an additional -20%Level 3 · rank 10
Protective Charms action: Attrition suffered is modified by an additional -30%Bear them close to your heart, for the wild holds sole domain over you now. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hag's Cursemark3 levelsLevel 1
Hag's Cursemark action: Additional 3% success chanceLevel 2 · rank 5
Hag's Cursemark action: Additional 8% success chanceLevel 3 · rank 10
Hag's Cursemark action: Additional 15% success chanceA slightest pinch of hate to make the curse just that much harder to bear. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.