
The Empire · Immortal Empires
The Huntsmarshal's Expedition
wh2_dlc13_emp_the_huntmarshals_expeditionComes with The Hunter & The Beast(Warhammer II)
The Huntsmarshal's Expedition is a playable Empire faction in Total War: Warhammer III, led by Markus Wulfhart. In Immortal Empires it starts in Temple of Kara with 1 region. It comes with The Hunter & The Beast. Faction key wh2_dlc13_emp_the_huntmarshals_expedition. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Temple of Kara (The Creeping Jungle)
- 1.Tlaxtlan — Tlaxtlan · near (3.5%) · minor faction
- 2.Clan Mange — Spektazuma · medium (4.6%) · minor faction
- 3.Bordeleaux Errant — Bregonne · medium (5.0%)
- 4.Blood Hall Coven — Wellsprings of Eternity · medium (5.7%) · minor faction
- 5.Blooded Wanderers — Hualotal · medium (5.8%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable · 5 climates differ from the race
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Become Vanquishers of Evil by acquiring at least 60 Acclaim
- Unlock all Wulfhart's Hunters.
- Receive Imperial Supplies 5 times.
Key units and where they are recruited
COMPUTED — per role, the Empire unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).



Helblaster Volley GunsWar machines & artillery · Missile damage per 1,000 gold: 2,700
Recruited from Engineer's Workshop (Forges, level 3)
PistoliersMissile cavalry · Missile damage per 1,000 gold: 4,000
Recruited from Shooting Range (Marksman, level 1)
Demigryph KnightsMonstrous cavalry · Health per 1,000 gold: 5,326
Recruited from Menagerie (Stables, level 3)
Faction leader

Markus Wulfhart
The Huntsmarshal's Expedition
Making camp in the Temple of Kara, Markus Wulfhart answers the Emperor’s call to reaffirm the Empire’s foothold in Lustria.
- Hostile actions will result in retaliation from local factions, but will also empower your own armies
- Lord recruit rank: +3 for Huntsman Generals
- Reinforcements from the Empire bring powerful units to bolster your armies
- Limited Roster: Only basic units are immediately recruitable
- Diplomatic relations: -40 with Lizardmen
- Hostile actions will result in retaliation from local factions, but will also empower your own armies
- Lord recruit rank: +3 for Huntsman Generals
- Reinforcements from the Empire bring powerful units to bolster your armies
- Limited Roster: Only basic units are immediately recruitable
- Diplomatic relations: -40 with Lizardmen
Read more ▾
"Civilisation shall triumph over the wilderness. Man shall triumph over beast." For two and a half millennia, the Empire has formed a bulwark against the encroaching forces of Destruction. Lying at the heart of the Old World, it is the greatest and most powerful of all the nations forged by men. Yet across its lands, evil always lurks in its shadiest corners and darkest depths. Mutant monsters prowl its dark forests, malevolent ratmen plot beneath its cities, and the living dead rise from its graveyards. Monstrous enemies gaze belligerently across its borders, with the threat of invasion from any number of murderous abominations an ever-present danger. Yet it endures, for mankind has a steely determination not merely to live, but to thrive. Ever since the legendary warrior Sigmar first united the primitive man-tribes against their common enemies, the longevity of the Empire has been assured by great men hailing from across its provinces. Out of the forests of Middenland emerged Markus Wulfhart, who rose to prominence to become the finest scout in all the Empire. Once a lowly huntsman, his life was irrevocably shattered when a one-eyed Bonegrinder Giant razed his hometown of Drakenburg to the ground, slaughtering its inhabitants. Burning with the desire for revenge, the young hunter tracked the monster to its lair and skilfully blinded it with a single shot from his bow, before severing its rope-like hamstrings with his blade. Closing in on the crippled giant, he hacked at its neck repeatedly with manic determination and decapitated it. Markus had slain the beast that had murdered his kin, but in suffering the tragedy of losing his entire village he had been set on a new, death-strewn path. He swore that as long as he still lived, no other settlement would suffer the fate of Drakenburg, and he set out to hunt the various monsters that preyed on the Empire. Only when every last one of them was slain would he rest. In recognition of his deeds, Markus was offered a knighthood and a nobleman’s estate by Karl Franz himself. Wulfhart declined, wishing only to be allowed to continue with his self-imposed quest. Impressed with his grim fortitude, the Emperor bestowed unto Markus the title of Huntsmarshal – the Emperor’s Captain of Scouts. Answering only to the Emperor himself, Markus leads an elite, hand-picked regiment of scouts and hunters from across the land – a disparate group in which city-born men rub shoulders with those raised in rural backwaters. One thing is certain, however – Wulfhart’s hunters are the most accomplished group of monster-slayers in the Empire.
Faction effects
- Seductive influence: +150 required for complete seduction
- Seductive influence: -3 per turn from race
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Become Vanquishers of Evil by acquiring at least 60 Acclaim
- Unlock all Wulfhart's Hunters.
- Receive Imperial Supplies 5 times.
- Destroy the following faction(s): The Awakened, Itza
REWARDS
- All Climate penalties are nullified (factionwide)
- All Climate penalties are nullified (factionwide)
- Gain a Luminark of Hysh unit and a Steam Tank unit
Long Campaign Victory
- Achieve the Short Victory conditions.
- Become Champions of the Empire by acquiring at least 100 Acclaim
- Complete all stories of 4 Wulfhart's Hunters.
- Reach Hostility Level 5 - Condemned! 5 times.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Gain +2 Helstorm Rocket Battery units and +2 Demigryph Knights units
Plan a co-op campaign with The Huntsmarshal's Expedition — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Empire factions.
Climate
Suitable
Temperate Island(race: Unpleasant)
Jungle
Savannah
Unpleasant
Frozen(race: Uninhabitable)
Magical Forest
Mountain
Temperate(race: Suitable)
Uninhabitable
Chaotic Wasteland
Desert(race: Suitable)
Ocean(race: Unpleasant)
Undead Wasteland
Wasteland
How settling The Huntsmarshal's Expedition fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.