Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Best The Empire units by the numbers

For each kind of unit, the The Empire units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out. Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (13)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Teutogen Guard9,840
  2. 2Greatswords9,120
  3. 3Halberdiers8,760

Highest melee attack

Melee attack on the unit card.

  1. 1Teutogen Guard43
  2. 2Wolf-kin39
  3. 3Warriors of Ulric34

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Teutogen Guard45
  2. 2Wolf-kin39
  3. 3Greatswords35

Most armour

Armour on the unit card.

  1. 1Greatswords95
  2. 2Teutogen Guard90
  3. 3Eldred's Guard (Spearmen – Shields)70

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Spearmen27,600
  2. 2Swordsmen22,080
  3. 3Warriors of Ulric17,600

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (10)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Free Company Militia1,920
  2. 2Nuln Ironsides1,860
  3. 3Amethyst Ironsides1,860

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Hochland Long Rifles260 m
  2. 2Crossbowmen160 m
  3. 3Huntsmen160 m

Most armour

Armour on the unit card.

  1. 1Amethyst Ironsides90
  2. 2Nuln Ironsides60
  3. 3Free Company Militia25

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Archers4,886
  2. 2Free Company Militia4,267
  3. 3Crossbowmen3,411

Compare the top 3 by missile damage per 1,000 gold side by side

Melee cavalry (10)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Knights of the Blazing Sun78
  2. 2Reiksguard62
  3. 3Knights Panther60

Fastest

Speed on the unit card (run or flying speed).

  1. 1Amethyst Outriders84
  2. 2Empire Knights78
  3. 3The Stubborn Bulls (Empire Knights – Greatswords)78

Highest melee attack

Melee attack on the unit card.

  1. 1Knights Panther42
  2. 2Knights of the Blazing Sun40
  3. 3Knights of the White Wolf39

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Knights of the Black Rose7,560
  2. 2Knights Panther7,200
  3. 3Reiksguard6,960

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Empire Knights7,624
  2. 2The Stubborn Bulls (Empire Knights – Greatswords)6,480
  3. 3Reiksguard6,327

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (5)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1The Bordermen (Outriders – Grenade Launchers)2,928
  2. 2Outriders (Grenade Launchers)2,928
  3. 3The Noble Sons Abroad (Pistoliers)2,520

Fastest

Speed on the unit card (run or flying speed).

  1. 1Pistoliers90
  2. 2Outriders84
  3. 3The Bordermen (Outriders – Grenade Launchers)84

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Outriders115 m
  2. 2The Bordermen (Outriders – Grenade Launchers)100 m
  3. 3Pistoliers80 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Pistoliers3,960
  2. 2Outriders (Grenade Launchers)3,253
  3. 3The Bordermen (Outriders – Grenade Launchers)2,928

Compare the top 3 by missile damage per 1,000 gold side by side

Monstrous cavalry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Demigryph Knights7,456

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Demigryph Knights60

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Demigryph Knights60

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Demigryph Knights5,326

Chariots (9)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Land Ship10,210
  2. 2Amethyst Land Ship10,210
  3. 3Steam Tank9,102

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Land Ship80
  2. 2Amethyst Land Ship80
  3. 3Steam Tank80

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Steam Tank15,000
  2. 2Land Ship10,100
  3. 3Amethyst Land Ship10,100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1War Wagons5,486
  2. 2War Wagons (Mortars)4,918
  3. 3Land Ship4,862

Compare the top 3 by health per 1,000 gold side by side

War beasts (1)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Hunting Hounds95

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Hunting Hounds22

Highest melee attack

Melee attack on the unit card.

  1. 1Hunting Hounds28

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Hunting Hounds15,000

War machines & artillery (7)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number × models (or guns).

  1. 1Helblaster Volley Guns2,700
  2. 2Helstorm Rocket Battery1,220
  3. 3Great Cannons800

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Amethyst Helstorm Rocket Battery480 m
  2. 2Helstorm Rocket Battery480 m
  3. 3Great Cannons450 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Helblaster Volley Guns2,700
  2. 2Helstorm Rocket Battery1,162
  3. 3Great Cannons1,000

Compare the top 3 by missile damage per 1,000 gold side by side

Every The Empire unit, with its full card: the The Empire roster. What each unit is strong or weak against: counters.