Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best The Empire units by the numbers

For each kind of unit, the The Empire units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (9)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Teutogen Guard9,840
  2. 2Greatswords9,120
  3. 3Halberdiers8,760

Highest melee attack

Melee attack on the unit card.

  1. 1Teutogen Guard43
  2. 2Wolf-kin39
  3. 3Warriors of Ulric34

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Teutogen Guard47
  2. 2Wolf-kin39
  3. 3Greatswords35

Most armour

Armour on the unit card.

  1. 1Greatswords95
  2. 2Teutogen Guard95
  3. 3Spearmen30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Spearmen27,600
  2. 2Swordsmen22,080
  3. 3Warriors of Ulric17,600

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Spearmen (Shields)108 s
  2. 2Teutogen Guard78 s
  3. 3Swordsmen75 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Greatswords468
  2. 2Wolf-kin359
  3. 3Warriors of Ulric281

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (7)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Nuln Ironsides1,886
  2. 2Free Company Militia1,867
  3. 3Archers1,710

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Hochland Long Rifles260 m
  2. 2Crossbowmen160 m
  3. 3Huntsmen160 m

Most armour

Armour on the unit card.

  1. 1Nuln Ironsides60
  2. 2Free Company Militia25
  3. 3Huntsmen25

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Archers4,886
  2. 2Free Company Militia4,148
  3. 3Crossbowmen3,498

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Handgunners2,106
  2. 2Nuln Ironsides1,896
  3. 3Archers1,607

Compare the top 3 by missile damage per 1,000 gold side by side

Melee cavalry (6)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Knights of the Blazing Sun78
  2. 2Reiksguard62
  3. 3Knights Panther60

Fastest

Speed on the unit card (run or flying speed).

  1. 1Empire Knights78
  2. 2Reiksguard78
  3. 3Knights of the Blazing Sun78

Highest melee attack

Melee attack on the unit card.

  1. 1Knights Panther42
  2. 2Knights of the Blazing Sun40
  3. 3Knights of the White Wolf39

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Knights of the Black Rose7,560
  2. 2Knights Panther7,200
  3. 3Reiksguard6,960

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Empire Knights7,624
  2. 2Reiksguard6,327
  3. 3Knights of the Black Rose6,048

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Knights of the White Wolf138
  2. 2Knights of the Black Rose89
  3. 3Knights Panther65

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (3)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Outriders (Grenade Launchers)2,928
  2. 2Pistoliers2,000

Fastest

Speed on the unit card (run or flying speed).

  1. 1Pistoliers90
  2. 2Outriders84

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Outriders115 m
  2. 2Pistoliers80 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Pistoliers4,000
  2. 2Outriders (Grenade Launchers)3,253

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Outriders2,571
  2. 2Pistoliers1,400

Compare the top 2 by missile damage per 1,000 gold side by side

Monstrous cavalry (2)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Demigryph Knights7,456

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Demigryph Knights60

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Demigryph Knights60

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Demigryph Knights5,326

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Demigryph Knights43 s

Chariots (7)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Land Ship10,210
  2. 2Steam Tank9,102
  3. 3Celestial Hurricanum6,468

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Land Ship80
  2. 2Steam Tank80
  3. 3War Wagons29

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Steam Tank15,000
  2. 2Land Ship10,100
  3. 3Celestial Hurricanum4,100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1War Wagons5,486
  2. 2Land Ship4,862
  3. 3Celestial Hurricanum4,173

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Steam Tank24 s
  2. 2Land Ship20 s
  3. 3War Wagons18 s

Compare the top 3 by health per 1,000 gold side by side

War beasts (1)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Hunting Hounds95

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Hunting Hounds22

Highest melee attack

Melee attack on the unit card.

  1. 1Hunting Hounds28

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Hunting Hounds15,000

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Hunting Hounds71

War machines & artillery (4)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Helblaster Volley Guns2,700
  2. 2Helstorm Rocket Battery1,221
  3. 3Great Cannons800

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Helstorm Rocket Battery480 m
  2. 2Great Cannons450 m
  3. 3Mortars380 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Helblaster Volley Guns2,700
  2. 2Helstorm Rocket Battery1,163
  3. 3Great Cannons1,000

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Helblaster Volley Guns2,214
  2. 2Helstorm Rocket Battery901
  3. 3Great Cannons850

Compare the top 3 by missile damage per 1,000 gold side by side

Every The Empire unit, with its full card: the The Empire roster. What each unit is strong or weak against: counters.