Best The Empire units by the numbers
For each kind of unit, the The Empire units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (9)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Teutogen Guard9,840
- 2Greatswords9,120
- 3Halberdiers8,760
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Teutogen Guard47
- 2Wolf-kin39
- 3Greatswords35
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Spearmen27,600
- 2Swordsmen22,080
- 3Warriors of Ulric17,600
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Spearmen (Shields)108 s
- 2Teutogen Guard78 s
- 3Swordsmen75 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1Greatswords468
- 2Wolf-kin359
- 3Warriors of Ulric281
Missile infantry (7)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Nuln Ironsides1,886
- 2Free Company Militia1,867
- 3Archers1,710
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Hochland Long Rifles260 m
- 2Crossbowmen160 m
- 3Huntsmen160 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Archers4,886
- 2Free Company Militia4,148
- 3Crossbowmen3,498
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Handgunners2,106
- 2Nuln Ironsides1,896
- 3Archers1,607
Compare the top 3 by missile damage per 1,000 gold side by side
Melee cavalry (6)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
- 1Knights of the Black Rose7,560
- 2Knights Panther7,200
- 3Reiksguard6,960
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Empire Knights7,624
- 2Reiksguard6,327
- 3Knights of the Black Rose6,048
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile cavalry (3)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Outriders (Grenade Launchers)2,928
- 2Pistoliers2,000
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Outriders115 m
- 2Pistoliers80 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Pistoliers4,000
- 2Outriders (Grenade Launchers)3,253
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Outriders2,571
- 2Pistoliers1,400
Compare the top 2 by missile damage per 1,000 gold side by side
Monstrous cavalry (2)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Demigryph Knights5,326
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Demigryph Knights43 s
Chariots (7)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Land Ship10,210
- 2Steam Tank9,102
- 3Celestial Hurricanum6,468
Heaviest
Mass of one model with its mount or machine (battle_entities.mass).
- 1Steam Tank15,000
- 2Land Ship10,100
- 3Celestial Hurricanum4,100
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1War Wagons5,486
- 2Land Ship4,862
- 3Celestial Hurricanum4,173
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Steam Tank24 s
- 2Land Ship20 s
- 3War Wagons18 s
War beasts (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Hunting Hounds15,000
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
War machines & artillery (4)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Helblaster Volley Guns2,700
- 2Helstorm Rocket Battery1,221
- 3Great Cannons800
Longest range
Range of the main missile weapon (projectiles.effective_range).
- 1Helstorm Rocket Battery480 m
- 2Great Cannons450 m
- 3Mortars380 m
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Helblaster Volley Guns2,700
- 2Helstorm Rocket Battery1,163
- 3Great Cannons1,000
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
Compare the top 3 by missile damage per 1,000 gold side by side
Every The Empire unit, with its full card: the The Empire roster. What each unit is strong or weak against: counters.
