Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mortars unit card

Mortars

War machine· Siege Artillery· Tier 2· 4 models (crew of 44) at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Mortars are Vampire Coast, Undead Legions and Empire war machine: 4,356 HP across 4 models, armour 20, melee attack 10, melee defence 6, weapon strength 18, range 380 m, missile damage 412 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_art_mortar. Patch 9.0.4, from the game's data tables.

Health

1,089 per model

4,356

bottom 23% of class

Armour

20

bottom 12% of class

Leadership

40

bottom 1% of class

Speed

20

bottom 1% of class

Melee attack

10

bottom 3% of class

Melee defence

6

bottom 5% of class

Weapon strength

16 base + 2 armour-piercing

18

bottom 1% of class

Charge bonus

5

bottom 24% of class

Ranged

Range

380 m

bottom 38% of class

Ammunition

22

bottom 20% of class

Missile damage

100 base + 30 AP, explosion 60 + 16 AP

206

bottom 46% of class

Reload time

20 s

bottom 23% of class

Damage per 10 s

103

bottom 10% of class

Attributes

  • Cannot Run

    This unit cannot run and will only move at walking pace.

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0wh2_dlc11_cst_art_mortar

  • Custom battle: now in the Undead Legions roster

Every version of Mortars

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Coast, Undead LegionsSiege Artillery4,3564204020106185600150wh2_dlc11_cst_art_mortar
The EmpireSiege Artillery4,3564205020106245650163wh_main_emp_art_mortar

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash
  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.