Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sartosa Militia unit card

Sartosa Militia

Missile infantry· Close-Quarters Infantry· Tier 1· 120 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Sartosa Militia are Vampire Coast missile infantry: 7,320 HP across 120 models, armour 25, melee attack 28, melee defence 25, weapon strength 28, range 90 m, missile damage 1,867 per 10 s for the whole unit. It costs 450 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_sartosa_militia_0. Patch 9.0.4, from the game's data tables.

Health

61 per model

7,320

top 16% of class

Armour

25

bottom 35% of class

Leadership

55

bottom 30% of class

Speed

36

bottom 49% of class

Melee attack

28

top 34% of class

Melee defence

25

bottom 49% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

14

top 27% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

18

bottom 20% of class

Missile damage

12 base + 2 AP

14

bottom 15% of class

Reload time

9 s

top 32% of class

Damage per 10 s

16

bottom 12% of class

Attributes

Abilities

  • RowdyAugment · +4 Leadershippassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Vampire Coast · The Awakened · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.