Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Mournguls unit card

Mournguls

Monstrous infantry· Monstrous Infantry· Tier 2· 16 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Mournguls are Vampire Coast, Undead Legions and Vampire Counts monstrous infantry: 8,960 HP across 16 models, armour 30, melee attack 36, melee defence 26, weapon strength 100. It costs 950 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_mon_mournguls_0. Patch 9.0.4, from the game's data tables.

Health

560 per model

8,960

top 24% of class

Armour

30

bottom 19% of class

Leadership

50

bottom 13% of class

Speed

54

bottom 35% of class

Melee attack

36

top 48% of class

Melee defence

26

bottom 11% of class

Weapon strength

30 base + 70 armour-piercing, +20 vs infantry

100

bottom 36% of class

Charge bonus

28

bottom 38% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 41.3% of the game's 70 monstrous infantry units in melee. Per 1,000 gold: 184 damage per second against Chaos Warriors; it lasts 27.8 s against one unit of them.

Beats, at a similar price: Flamers of Tzeentch (6.36× faster), Ushabti (Great Bows) (3.67× faster), Leadbelchers (3.30× faster)

Loses to, at a similar price: Oceanids (2.13× slower), Tree Kin (1.73× slower), Chaos Trolls (1.68× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Vampire Coast units ranked.

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash
  • Vampire Counts · The Drakenhof Conclave

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_cst_mon_mournguls_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.