Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sartosa Free Company unit card

Sartosa Free Company

Melee infantry· Dual Sword Infantry· Tier 1· 120 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Sartosa Free Company are Vampire Coast melee infantry: 7,920 HP across 120 models, armour 25, melee attack 32, melee defence 26, weapon strength 26. It costs 450 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_sartosa_free_company_0. Patch 9.0.4, from the game's data tables.

Health

66 per model

7,920

bottom 21% of class

Armour

25

bottom 29% of class

Leadership

60

bottom 19% of class

Speed

36

top 39% of class

Melee attack

32

bottom 39% of class

Melee defence

26

bottom 21% of class

Weapon strength

20 base + 6 armour-piercing, +6 vs infantry

26

bottom 16% of class

Charge bonus

18

bottom 45% of class

Attributes

Abilities

  • RowdyAugment · +4 Leadershippassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 56.4% of the game's 194 infantry units in melee. Per 1,000 gold: 218.1 damage per second against Chaos Warriors; it lasts 50.3 s against one unit of them.

Beats, at a similar price: Grail Reliquae (108.13× faster), Pigback Riders (2.08× faster), Red Crested Skinks (1.99× faster)

Loses to, at a similar price: Clanrats (Shields) (1.57× slower), Marauders (1.53× slower), Swordsmen (1.53× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold.

Who can field it

  • Vampire Coast · The Awakened · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.