
Sartosa Free Company
Melee infantry· Dual Sword Infantry· Tier 1· 120 models at Ultra size
Comes with Vampire Coast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sartosa Free Company are Vampire Coast melee infantry: 7,920 HP across 120 models, armour 25, melee attack 32, melee defence 26, weapon strength 26. It costs 450 in the campaign and in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_sartosa_free_company_0. Patch 9.0.4, from the game's data tables.
Health
66 per model
7,920
Armour
25
Leadership
60
Speed
36
Melee attack
32
Melee defence
26
Weapon strength
20 base + 6 armour-piercing, +6 vs infantry
26
Charge bonus
18
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- RowdyAugment · +4 LeadershippassiveRowdyAugment+4 LeadershipPassiveThese troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Vampire Coast: Rotting Leviathan, Necrofex Colossus
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (108.13× faster), Pigback Riders (2.08× faster), Red Crested Skinks (1.99× faster)
Loses to, at a similar price: Clanrats (Shields) (1.57× slower), Marauders (1.53× slower), Swordsmen (1.53× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 450 multiplayer gold.
Who can field it
- Vampire Coast · The Awakened · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.