Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Necrofex Colossus unit card

Necrofex Colossus

Monster· Artillery Monster· Tier 4· 1 model (crew of 5) at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Necrofex Colossus is Vampire Coast and Undead Legions monster: 9,507 HP, armour 75, melee attack 42, melee defence 34, weapon strength 475, range 330 m, missile damage 600 per 10 s for the whole unit. It costs 1,800 in the campaign and in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_mon_necrofex_colossus_0. Patch 9.0.4, from the game's data tables.

Health

9,507

top 42% of class

Armour

75

top 43% of class

Leadership

50

bottom 2% of class

Speed

45

bottom 17% of class

Melee attack

42

bottom 28% of class

Melee defence

34

bottom 37% of class

Weapon strength

125 base + 350 armour-piercing

475

bottom 43% of class

Charge bonus

20

bottom 4% of class

Ranged

Range

330 m

top 19% of class

Ammunition

22

bottom 37% of class

Missile damage

35 base + 145 AP, 4 projectiles per shot

180

top 48% of class

Reload time

12 s

bottom 19% of class

Damage per 10 s

600

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Abandon Ship!Summon Unit · Summons a unit of Zombie Pirate Deckhands Mobpassive
  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 15.3% of the game's 99 monsters units in melee. Per 1,000 gold: 17.5 damage per second against Chaos Warriors; it lasts 26.7 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (4.56× faster), Exalted Flamer of Tzeentch (2.52× faster), Ancient Stegadon (Engine of the Gods) (1.52× faster)

Loses to, at a similar price: Sea Elemental (6.39× slower), Curs'd Ettin (5.61× slower), Treeman (5.48× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Vampire Coast units ranked.

Match-ups people search for: Necrofex Colossus vs Rotting Leviathan

Patch changes

Patch 9.0.3

  • Missile resistance0% → 15%(+15)

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc29_cst_mon_necrofex_colossus_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.