Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Necrofex Colossus unit card

Necrofex Colossus

Monster· Artillery Monster· Tier 4· 1 model (crew of 5) at Ultra size

Health

9,507

top 42% of class

Armour

75

top 43% of class

Leadership

50

bottom 2% of class

Speed

45

bottom 17% of class

Melee attack

42

bottom 28% of class

Melee defence

34

bottom 37% of class

Weapon strength

125 base + 350 armour-piercing

475

bottom 43% of class

Charge bonus

20

bottom 4% of class

Ranged

Range

330 m

top 19% of class

Ammunition

22

bottom 37% of class

Missile damage

35 base + 145 AP, 4 projectiles per shot

180

top 48% of class

Reload time

12 s

top 37% of class

Damage per 10 s

600

top 19% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Abandon Ship!Summon Unit · Summons a unit of Zombie Pirate Deckhands Mobpassive
  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc29_cst_mon_necrofex_colossus_0_summoned).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.