Necrofex Colossus vs Rotting Leviathan
For the same gold, the melee goes to Rotting Leviathan: 162.3 s to cut down the other side's gold worth, against 265.1 s the other way. One unit against one, the edge goes to Rotting Leviathan as well (Necrofex Colossus cost 1,800 gold, Rotting Leviathan 2,100). Base stats, patch 9.0.4; no charge or abilities.
| Necrofex Colossus | Rotting Leviathan | |
|---|---|---|
| 1,800 | 2,100 | |
| 9,507 | 9,894 | |
| 1 | 1 | |
| 75 | 150 | |
| 42 / 34 | 52 / 42 | |
| 475 (350) | 480 (360) | |
| 4 s | 3.2 s | |
| 32 | 68.3 | |
| 309.3 s | 139.2 s | |
| 265.1 s | 162.3 s | |
| 498 | — | |
| 17 | — | |
| 170.3 s | — |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Necrofex Colossus and Rotting Leviathan. Blow by blow, with charge and shields: combat calculator. Vampire Coast units ranked. Undead Legions units ranked.

