Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Rotting Prometheans unit card

Rotting Prometheans

Monstrous infantry· Monstrous Beast· Tier 3· 12 models at Ultra size

Health

660 per model

7,920

bottom 36% of class

Armour

120

top 3% of class

Leadership

45

bottom 2% of class

Speed

45

bottom 11% of class

Melee attack

38

top 35% of class

Melee defence

48

top 13% of class

Weapon strength

25 base + 65 armour-piercing

90

bottom 28% of class

Charge bonus

22

bottom 16% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Who can field it

  • The Awakened
  • Host of Nagash

The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc11_cst_mon_rotting_prometheans_summoned_0).

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.