Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Zombie Pirate Gunnery Mob (Hand Cannons) unit card

Zombie Pirate Gunnery Mob (Hand Cannons)

Missile infantry· Close-Quarters Missile Infantry· Tier 2· 120 models at Ultra size

Comes with Vampire Coast(Warhammer II)

Duel it in the combat calculator →

Zombie Pirate Gunnery Mob (Hand Cannons) are Vampire Coast and Undead Legions missile infantry: 7,560 HP across 120 models, armour 15, melee attack 8, melee defence 6, weapon strength 15, range 90 m, missile damage 4,114 per 10 s for the whole unit. It costs 600 in the campaign and 500 in multiplayer. They come with Vampire Coast. Unit key wh2_dlc11_cst_inf_zombie_gunnery_mob_2. Patch 9.0.4, from the game's data tables.

Health

63 per model

7,560

top 13% of class

Armour

15

bottom 6% of class

Leadership

35

bottom 1% of class

Speed

23

bottom 1% of class

Melee attack

8

bottom 1% of class

Melee defence

6

bottom 1% of class

Weapon strength

13 base + 2 armour-piercing

15

bottom 1% of class

Charge bonus

2

bottom 1% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

22

bottom 41% of class

Missile damage

4 base + 12 AP, 3 projectiles per shot

16

bottom 27% of class

Reload time

14 s

bottom 4% of class

Damage per 10 s

34

top 25% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Black Powder AplentyAugment · +30% Armour-Piercing Missile Damage, +30% Base Missile Damage…passive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Patch changes

Patch 9.0

  • Custom battle: now in the Undead Legions roster

Who can field it

  • Vampire Coast · The Awakened
  • Undead Legions · Host of Nagash

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.