Health
66 per model
7,920
bottom 21% of class
Armour
30
bottom 33% of class
Leadership
60
bottom 19% of class
Speed
36
top 39% of class
Melee attack
34
bottom 49% of class
Melee defence
21
bottom 10% of class
Weapon strength
23 base + 7 armour-piercing, +6 vs infantry
30
bottom 30% of class
Charge bonus
18
bottom 45% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Crush the WeakAugment · +15% Charge Speed, +15% Speed…passiveCrush the WeakAugment+15% Charge Speed+15% Speed+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
Patch changes
New unit in this patch.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.