
Swordsmen
Melee infantry· Sword Infantry· Tier 1· 120 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Swordsmen are Empire melee infantry: 8,280 HP across 120 models, armour 30, melee attack 32, melee defence 32, weapon strength 28. It costs 375 in the campaign and in multiplayer. Unit key wh_main_emp_inf_swordsmen. Patch 9.0.4, from the game's data tables.
Health
69 per model
8,280
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
30
Leadership
60
Speed
30
Melee attack
32
Melee defence
32
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
14
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Heavy large units — infantry-sized, mass 100e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (248.06× faster), Pigback Riders (3.37× faster), Miners (Blasting Charges) (2.96× faster)
Loses to, at a similar price: Goblins (1.26× slower), Men-at-Arms (Shields) (1.24× slower), Clanrats (1.19× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 375 multiplayer gold. Empire units ranked.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.