Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Swordsmen unit card

Swordsmen

Melee infantry· Sword Infantry· Tier 1· 120 models at Ultra size

Duel it in the combat calculator →

Swordsmen are Empire melee infantry: 8,280 HP across 120 models, armour 30, melee attack 32, melee defence 32, weapon strength 28. It costs 375 in the campaign and in multiplayer. Unit key wh_main_emp_inf_swordsmen. Patch 9.0.4, from the game's data tables.

Health

69 per model

8,280

bottom 27% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

30

bottom 33% of class

Leadership

60

bottom 19% of class

Speed

30

bottom 25% of class

Melee attack

32

bottom 39% of class

Melee defence

32

bottom 39% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 22% of class

Charge bonus

14

bottom 34% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 86.8% of the game's 194 infantry units in melee. Per 1,000 gold: 209.7 damage per second against Chaos Warriors; it lasts 75.1 s against one unit of them.

Beats, at a similar price: Grail Reliquae (248.06× faster), Pigback Riders (3.37× faster), Miners (Blasting Charges) (2.96× faster)

Loses to, at a similar price: Goblins (1.26× slower), Men-at-Arms (Shields) (1.24× slower), Clanrats (1.19× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 375 multiplayer gold. Empire units ranked.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.