
Huntsmen
Missile infantry· Missile Infantry· Tier 3· 90 models at Ultra size
Comes with The Hunter & The Beast(Warhammer II)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Huntsmen are Empire missile infantry: 6,210 HP across 90 models, armour 25, melee attack 16, melee defence 17, weapon strength 24, range 160 m, missile damage 1,636 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_inf_huntsmen_0. Patch 9.0.4, from the game's data tables.
Health
69 per model
6,210
Armour
25
Leadership
55
Speed
36
Melee attack
16
Melee defence
17
Weapon strength
21 base + 3 armour-piercing
24
Charge bonus
4
Ranged
Range
160 m
Ammunition
22
Missile damage
16 base + 4 AP
20
Reload time
11 s
Damage per 10 s
18
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Woodsman
This unit can pass through trees.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
Counters
Good against
- Lightly armoured units without shields — 1,636 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_inf_huntsmen_0_imperial_supply: from a mercenary pool).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.