Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Huntsmen unit card

Huntsmen

Missile infantry· Missile Infantry· Tier 3· 90 models at Ultra size

Comes with The Hunter & The Beast(Warhammer II)

Duel it in the combat calculator →

Huntsmen are Empire missile infantry: 6,210 HP across 90 models, armour 25, melee attack 16, melee defence 17, weapon strength 24, range 160 m, missile damage 1,636 per 10 s for the whole unit. It costs 650 in the campaign and in multiplayer. They come with The Hunter & The Beast. Unit key wh2_dlc13_emp_inf_huntsmen_0. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

25

bottom 35% of class

Leadership

55

bottom 30% of class

Speed

36

bottom 49% of class

Melee attack

16

bottom 14% of class

Melee defence

17

bottom 19% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

16 base + 4 AP

20

bottom 43% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

18

bottom 27% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_inf_huntsmen_0_imperial_supply: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.