Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Handgunners unit card

Handgunners

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

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Handgunners are Empire missile infantry: 6,210 HP across 90 models, armour 20, melee attack 16, melee defence 17, weapon strength 24, range 145 m, missile damage 1,523 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. Unit key wh_main_emp_inf_handgunners. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

20

bottom 25% of class

Leadership

50

bottom 14% of class

Speed

33

bottom 22% of class

Melee attack

16

bottom 14% of class

Melee defence

17

bottom 19% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

145 m

top 47% of class

Ammunition

22

bottom 41% of class

Missile damage

5 base + 17 AP

22

bottom 49% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Handgunners vs Deck Gunners · Handgunners vs Hochland Long Rifles · Handgunners vs Men-at-Arms · Handgunners vs Nuln Ironsides · Handgunners vs Streltsi

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_inf_handgunners_imperial_supply: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.