Health
69 per model
6,210
bottom 44% of class
Armour
20
bottom 25% of class
Leadership
50
bottom 14% of class
Speed
33
bottom 22% of class
Melee attack
16
bottom 14% of class
Melee defence
17
bottom 19% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 15% of class
Charge bonus
4
bottom 15% of class
Ranged
Range
145 m
top 47% of class
Ammunition
22
bottom 41% of class
Missile damage
5 base + 17 AP
22
bottom 49% of class
Reload time
13 s
top 23% of class
Damage per 10 s
17
bottom 16% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Who can field it
- Reikland
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh2_dlc13_emp_inf_handgunners_imperial_supply).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.