Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Handgunners vs Men-at-Arms

For the same gold, the melee goes to Men-at-Arms: 9 s to cut down the other side's gold worth, against 185.6 s the other way. One unit against one, the edge goes to Men-at-Arms as well (Handgunners cost 600 gold, Men-at-Arms 250). Base stats, patch 9.0.4; no charge or abilities.

HandgunnersHandgunnersThe Empire · Missile infantry · 600 gold
Men-at-ArmsMen-at-ArmsBretonnia · Melee infantry · 250 goldWINS FOR THE GOLD
HandgunnersMen-at-Arms
Multiplayer cost600250
Health (whole unit)6,2107,800
Models90120
Armour2030
Melee attack / defence16 / 1727 / 26
Weapon strength (armour-piercing)24 (3)26 (6)
Attack interval4.3 s4.3 s
Melee damage per second against the other100.9288.8
Time to beat the other, one unit each77.3 s21.5 s
Time to beat the other's gold worth, same gold185.6 s9 s
Missile damage per 10 s against the other1,445—
Volleys to destroy the other (all hitting)5—
Time to shoot down the other's gold worth, same gold129.5 s—
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Handgunners and Men-at-Arms. Blow by blow, with charge and shields: combat calculator. Empire units ranked. Bretonnia units ranked.