Deck Gunners vs Handgunners
For the same gold, the shooting goes to Handgunners: 22.5 s to shoot down the other side's gold worth, against 48.3 s the other way (every projectile hitting). Missile damage per 10 s on each other: Deck Gunners 1,499, Handgunners 1,484; cost 700 and 600 gold. In melee at equal gold, Handgunners come out ahead. Base stats, patch 9.0.4.
| Deck Gunners | Handgunners | |
|---|---|---|
| 700 | 600 | |
| 3,888 | 6,210 | |
| 36 | 90 | |
| 15 | 20 | |
| 5 / 10 | 16 / 17 | |
| 18 (2) | 24 (3) | |
| 4.3 s | 4.3 s | |
| 30 | 185.7 | |
| 206.7 s | 20.9 s | |
| 241.2 s | 17.9 s | |
| 1,499 | 1,484 | |
| 4 | 3 | |
| 48.3 s | 22.5 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Deck Gunners and Handgunners. Blow by blow, with charge and shields: combat calculator. Vampire Coast units ranked. Undead Legions units ranked. Empire units ranked.

