Handgunners vs Hochland Long Rifles
For the same gold, the shooting goes to Handgunners: 17.4 s to shoot down the other side's gold worth, against 105.3 s the other way (every projectile hitting). Missile damage per 10 s on each other: Handgunners 1,471, Hochland Long Rifles 885; cost 600 and 900 gold. In melee at equal gold, Handgunners come out ahead. Base stats, patch 9.0.4.
| Handgunners | Hochland Long Rifles | |
|---|---|---|
| 600 | 900 | |
| 6,210 | 3,840 | |
| 90 | 32 | |
| 20 | 20 | |
| 16 / 17 | 18 / 20 | |
| 24 (3) | 24 (3) | |
| 4.3 s | 4.3 s | |
| 135.3 | 55.9 | |
| 28.4 s | 111.2 s | |
| 18.9 s | 166.8 s | |
| 1,471 | 885 | |
| 3 | 6 | |
| 17.4 s | 105.3 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Handgunners and Hochland Long Rifles. Blow by blow, with charge and shields: combat calculator. Empire units ranked.

