
Health
89 per model
5,340
top 45% of class
Armour
30
bottom 41% of class
Leadership
50
bottom 38% of class
Speed
84
bottom 14% of class
Melee attack
18
bottom 14% of class
Melee defence
14
bottom 1% of class
Weapon strength
21 base + 3 armour-piercing
24
bottom 10% of class
Charge bonus
12
bottom 1% of class
Ranged
Range
115 m
top 38% of class
Ammunition
19
top 21% of class
Missile damage
2 base + 6 AP, 6 projectiles per shot
8
bottom 1% of class
Reload time
13 s
top 7% of class
Damage per 10 s
37
top 21% of class
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.