Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Black Knights vs Outriders

For the same gold, the melee goes to Black Knights: 32.9 s to cut down the other side's gold worth, against 228.8 s the other way. One unit against one, the edge goes to Black Knights as well (Black Knights cost 950 gold, Outriders 700). Base stats, patch 9.0.4; no charge or abilities.

Black KnightsBlack KnightsVampire Counts · Melee cavalry · 950 goldWINS FOR THE GOLD
OutridersOutridersThe Empire · Missile cavalry · 700 gold
Black KnightsOutriders
Multiplayer cost950700
Health (whole unit)7,0805,340
Models6060
Armour8030
Melee attack / defence30 / 3618 / 14
Weapon strength (armour-piercing)42 (12)24 (3)
Attack interval4.9 s5.1 s
Melee damage per second against the other220.122.8
Time to beat the other, one unit each24.3 s310.5 s
Time to beat the other's gold worth, same gold32.9 s228.8 s
Missile damage per 10 s against the other—1,883
Volleys to destroy the other (all hitting)—3
Time to shoot down the other's gold worth, same gold—27.7 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Black Knights and Outriders. Blow by blow, with charge and shields: combat calculator. Vampire Counts units ranked. Undead Legions units ranked. Empire units ranked.