
Black Knights
Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Black Knights are Vampire Counts and Undead Legions melee cavalry: 7,080 HP across 60 models, armour 80, melee attack 30, melee defence 36, weapon strength 42. It costs 950 in the campaign and in multiplayer. Unit key wh_main_vmp_cav_black_knights_0. Patch 9.0.4, from the game's data tables.
Health
118 per model
7,080
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
80
Leadership
50
Speed
78
Melee attack
30
Melee defence
36
Weapon strength
30 base + 12 armour-piercing, +12 vs infantry
42
Charge bonus
34
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Counters
Good against
- Infantry-sized units — bonus vs infantry 12e.g. Exalted Plaguebearers of Nurgle, Blessed Temple Guard, Zombie Pirate Deckhand Mob · Vampire Counts: Zombies, Grave Guard
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombie Pirate Deckhand Mob, Plaguebearers of Nurgle · Vampire Counts: Zombies, Grave Guard
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Vampire Counts: Terrorgheist, Blood Knights (Lances)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (689.76× faster), War Wagons (Mortars) (99.17× faster), War Wagons (81.89× faster)
Loses to, at a similar price: Questing Knights (2.51× slower), Knights of the White Wolf (2.31× slower), Cold One Spear-Riders (1.91× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Vampire Counts units ranked.
Match-ups people search for: Black Knights vs Hexwraiths · Black Knights vs Outriders
Patch changes
- Campaign cost750 → 950(+200)
- Upkeep188 → 237(+49)
- Custom battle: now in the Undead Legions roster
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.