Outriders vs War Wagons
For the same gold, the melee goes to Outriders: 69.8 s to cut down the other side's gold worth, against 796.1 s the other way. One unit against one, the edge goes to Outriders as well (Outriders cost 700 gold, War Wagons 875). Base stats, patch 9.0.4; no charge or abilities.
| Outriders | War Wagons | |
|---|---|---|
| 700 | 875 | |
| 5,340 | 4,800 | |
| 60 | 4 | |
| 30 | 80 | |
| 18 / 14 | 18 / 12 | |
| 24 (3) | 26 (6) | |
| 5.1 s | 4 s | |
| 55 | 8.4 | |
| 87.3 s | 636.9 s | |
| 69.8 s | 796.1 s | |
| 1,883 | 1,155 | |
| 2 | 8 | |
| 20.4 s | 57.8 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Outriders and War Wagons. Blow by blow, with charge and shields: combat calculator. Empire units ranked.

