Health
116 per model
6,960
top 42% of class
Armour
100
top 41% of class
Leadership
75
top 42% of class
Speed
78
bottom 33% of class
Melee attack
39
top 29% of class
Melee defence
40
top 25% of class
Weapon strength
18 base + 35 armour-piercing
53
top 23% of class
Charge bonus
35
bottom 20% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
Crush the WeakAugment · +15% Charge Speed, +15% Speed…passiveCrush the WeakAugment+15% Charge Speed+15% Speed+15% Armour-Piercing Weapon Damage+15% Base Weapon DamageEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveTo an Ulrican, an enemy's stuttering step and fear-glazed eyes are no different than those of the wild beasts they hunt.
Patch changes
New unit in this patch.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.