Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Knights of the White Wolf unit card

Knights of the White Wolf

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Comes with Lords of the End Times - Empire(Warhammer III)

Duel it in the combat calculator →

Knights of the White Wolf are Empire melee cavalry: 6,960 HP across 60 models, armour 100, melee attack 39, melee defence 40, weapon strength 53. It costs 1,200 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cav_knights_of_the_white_wolf. Patch 9.0.4, from the game's data tables.

Health

116 per model

6,960

top 42% of class

Armour

100

top 41% of class

Leadership

75

top 42% of class

Speed

78

bottom 33% of class

Melee attack

39

top 29% of class

Melee defence

40

top 25% of class

Weapon strength

18 base + 35 armour-piercing

53

top 23% of class

Charge bonus

35

bottom 20% of class

Attributes

Abilities

  • Crush the WeakAugment · +8 Melee Attack, +15% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 99% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 137.8 damage per second against Chaos Warriors; it lasts 45.4 s against one unit of them.

Beats, at a similar price: Casket of Souls (1614.99× faster), War Wagons (Mortars) (238.36× faster), War Wagons (196.82× faster)

Loses to, at a similar price: Questing Knights (1.21× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Empire units ranked.

Patch changes

Patch 9.0

New unit in this patch.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.