Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Knights Panther unit card

Knights Panther

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size

Comes with Lords of the End Times - Empire(Warhammer III)

Duel it in the combat calculator →

Knights Panther are Empire melee cavalry: 7,200 HP across 60 models, armour 110, melee attack 42, melee defence 44, weapon strength 40. It costs 1,250 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cav_knights_panther. Patch 9.0.4, from the game's data tables.

Health

120 per model

7,200

top 31% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

110

top 28% of class

Leadership

75

top 42% of class

Speed

78

bottom 33% of class

Melee attack

42

top 24% of class

Melee defence

44

top 19% of class

Weapon strength

30 base + 10 armour-piercing, +9 vs large

40

bottom 43% of class

Charge bonus

60

top 25% of class

Attributes

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 91.4% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 64.5 damage per second against Chaos Warriors; it lasts 53.8 s against one unit of them.

Beats, at a similar price: Casket of Souls (1685.64× faster), War Wagons (Mortars) (262.12× faster), War Wagons (216.44× faster)

Loses to, at a similar price: Questing Knights (1.40× slower), Knights of the White Wolf (1.25× slower), Cold One Spear-Riders (1.22× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Empire units ranked.

Patch changes

Patch 9.0.3

  • Campaign cost1,300 → 1,250(-50)
  • Multiplayer cost1,300 → 1,250(-50)
  • Upkeep325 → 312(-13)

Patch 9.0

New unit in this patch.

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.