Health
120 per model
7,200
top 31% of class
Armour
shield blocks 30% of frontal missiles
110
top 28% of class
Leadership
75
top 42% of class
Speed
78
bottom 33% of class
Melee attack
42
top 24% of class
Melee defence
44
top 19% of class
Weapon strength
30 base + 10 armour-piercing, +9 vs large
40
bottom 42% of class
Charge bonus
60
top 25% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Patch changes
New unit in this patch.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.