
Knights Panther
Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size
Comes with Lords of the End Times - Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Knights Panther are Empire melee cavalry: 7,200 HP across 60 models, armour 110, melee attack 42, melee defence 44, weapon strength 40. It costs 1,250 in the campaign and in multiplayer. They come with Lords of the End Times - Empire. Unit key wh3_dlc29_emp_cav_knights_panther. Patch 9.0.4, from the game's data tables.
Health
120 per model
7,200
Armour
shield blocks 30% of small-arms missiles from the front (not artillery)
110
Leadership
75
Speed
78
Melee attack
42
Melee defence
44
Weapon strength
30 base + 10 armour-piercing, +9 vs large
40
Charge bonus
60
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Counters
Good against
- Light infantry-sized units — large, mass 1,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · The Empire: Teutogen Guard, Greatswords
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · The Empire: Demigryph Knights (Halberds), Halberdiers
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Little Grom, Dread Saurian · The Empire: Luminark of Hysh, The Emperor's Wrath (Steam Tank)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Casket of Souls (1685.64× faster), War Wagons (Mortars) (262.12× faster), War Wagons (216.44× faster)
Loses to, at a similar price: Questing Knights (1.40× slower), Knights of the White Wolf (1.25× slower), Cold One Spear-Riders (1.22× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Empire units ranked.
Patch changes
- Campaign cost1,300 → 1,250(-50)
- Multiplayer cost1,300 → 1,250(-50)
- Upkeep325 → 312(-13)
New unit in this patch.
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.