Health
104 per model
6,240
top 47% of class
Armour
60
top 32% of class
Leadership
65
top 41% of class
Speed
33
bottom 22% of class
Melee attack
32
top 25% of class
Melee defence
26
top 48% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
12
top 35% of class
Ranged
Range
145 m
top 47% of class
Ammunition
30
top 8% of class
Missile damage
5 base + 17 AP
22
bottom 49% of class
Reload time
7 s
bottom 7% of class
Damage per 10 s
31
top 32% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload SkillpassiveBlackpowder DisciplineAugment+40 Accuracy+10 Reload SkillPassiveDistance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.