Hochland Long Rifles vs Nuln Ironsides
For the same gold, the shooting goes to Nuln Ironsides: 19.3 s to shoot down the other side's gold worth, against 81.7 s the other way (every projectile hitting). Missile damage per 10 s on each other: Hochland Long Rifles 833, Nuln Ironsides 1,821; cost 900 and 825 gold. In melee at equal gold, Nuln Ironsides come out ahead. Base stats, patch 9.0.4.
| Hochland Long Rifles | Nuln Ironsides | |
|---|---|---|
| 900 | 825 | |
| 3,840 | 6,240 | |
| 32 | 60 | |
| 20 | 60 | |
| 18 / 20 | 32 / 26 | |
| 24 (3) | 28 (7) | |
| 4.3 s | 4.3 s | |
| 29.2 | 163 | |
| 213.4 s | 23.6 s | |
| 232.8 s | 21.6 s | |
| 833 | 1,821 | |
| 6 | 4 | |
| 81.7 s | 19.3 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Hochland Long Rifles and Nuln Ironsides. Blow by blow, with charge and shields: combat calculator. Empire units ranked.

