Amethyst Ironsides vs Nuln Ironsides
For the same gold, the shooting goes to Nuln Ironsides: 31.5 s to shoot down the other side's gold worth, against 45.8 s the other way (every projectile hitting). Missile damage per 10 s on each other: Amethyst Ironsides 1,693, Nuln Ironsides 1,596; cost 1,025 and 825 gold. In melee at equal gold, Amethyst Ironsides come out ahead. Base stats, patch 9.0.4.
| Amethyst Ironsides | Nuln Ironsides | |
|---|---|---|
| 1,025 | 825 | |
| 6,240 | 6,240 | |
| 60 | 60 | |
| 90 | 60 | |
| 32 / 32 | 32 / 26 | |
| 28 (7) | 28 (7) | |
| 4.3 s | 4.3 s | |
| 106.1 | 67.5 | |
| 58.8 s | 92.4 s | |
| 73.1 s | 74.4 s | |
| 1,693 | 1,596 | |
| 6 | 6 | |
| 45.8 s | 31.5 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Both are missile units, so the verdict is their shooting: expected damage of a whole volley at the other (after its armour and resistances) ÷ reload time, at equal gold. Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Amethyst Ironsides and Nuln Ironsides. Blow by blow, with charge and shields: combat calculator. Empire units ranked.

