Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Amethyst Ironsides unit card

Amethyst Ironsides

Missile infantry· Missile Infantry· Tier 3· 60 models at Ultra size

Comes with Thrones of Decay – Empire(Warhammer III)

Duel it in the combat calculator →

Amethyst Ironsides are Empire missile infantry: 6,240 HP across 60 models, armour 90, melee attack 32, melee defence 32, weapon strength 28, range 145 m, missile damage 1,886 per 10 s for the whole unit. It costs 1,150 in the campaign and 1,025 in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_inf_nuln_ironsides_morr. Patch 9.0.4, from the game's data tables.

Health

104 per model

6,240

top 47% of class

Armour

90

top 11% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

32

top 25% of class

Melee defence

32

top 29% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

14

top 27% of class

Ranged

Range

145 m

top 47% of class

Ammunition

30

top 8% of class

Missile damage

5 base + 17 AP

22

bottom 49% of class

Reload time

7 s

top 9% of class

Damage per 10 s

31

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload Skillpassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Amethyst Ironsides vs Nuln Ironsides

Who can field it

  • The Empire · Reikland · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.