Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Amethyst Ironsides unit card

Amethyst Ironsides

Missile infantry· Missile Infantry· Tier 3· 60 models at Ultra size

Health

104 per model

6,240

top 47% of class

Armour

90

top 11% of class

Leadership

70

top 30% of class

Speed

33

bottom 22% of class

Melee attack

32

top 25% of class

Melee defence

32

top 29% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

14

top 27% of class

Ranged

Range

145 m

top 47% of class

Ammunition

30

top 8% of class

Missile damage

5 base + 17 AP

22

bottom 49% of class

Reload time

7 s

bottom 7% of class

Damage per 10 s

31

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload Skillpassive

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.