Health
104 per model
6,240
top 47% of class
Armour
90
top 11% of class
Leadership
70
top 30% of class
Speed
33
bottom 22% of class
Melee attack
32
top 25% of class
Melee defence
32
top 29% of class
Weapon strength
21 base + 7 armour-piercing
28
bottom 49% of class
Charge bonus
14
top 27% of class
Ranged
Range
145 m
top 47% of class
Ammunition
30
top 8% of class
Missile damage
5 base + 17 AP
22
bottom 49% of class
Reload time
7 s
bottom 7% of class
Damage per 10 s
31
top 32% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload SkillpassiveBlackpowder DisciplineAugment+40 Accuracy+10 Reload SkillPassiveDistance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
Who can field it
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.