
Amethyst Ironsides
Missile infantry· Missile Infantry· Tier 3· 60 models at Ultra size
Comes with Thrones of Decay – Empire(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Amethyst Ironsides are Empire missile infantry: 6,240 HP across 60 models, armour 90, melee attack 32, melee defence 32, weapon strength 28, range 145 m, missile damage 1,886 per 10 s for the whole unit. It costs 1,150 in the campaign and 1,025 in multiplayer. They come with Thrones of Decay – Empire. Unit key wh3_dlc25_emp_inf_nuln_ironsides_morr. Patch 9.0.4, from the game's data tables.
Health
104 per model
6,240
Armour
90
Leadership
70
Speed
33
Melee attack
32
Melee defence
32
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
14
Ranged
Range
145 m
Ammunition
30
Missile damage
5 base + 17 AP
22
Reload time
7 s
Damage per 10 s
31
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Blackpowder DisciplineAugment · +40 Accuracy, +10 Reload SkillpassiveBlackpowder DisciplineAugment+40 Accuracy+10 Reload SkillPassiveDistance provides no safety; no matter how far the enemy runs, a sharpshooter's bullet will always find them.
Counters
Good against
- Heavily armoured units — 17 of 22 missile damage armour-piercinge.g. Blessed Bastiladon (Solar Engine), Rotting Leviathan, Rogue Idol · The Empire: Steam Tank, Demigryph Knights
- Units with physical resistance — magical missilese.g. Hexwraiths, Cairn Wraiths, Syreens
- Lightly armoured units without shields — 1,886 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Heavy large units — infantry-sized, mass 110e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Amethyst Ironsides vs Nuln Ironsides
Who can field it
- The Empire · Reikland · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.