Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Archers unit card

Archers

Missile infantry· Missile Infantry· Tier 1· 90 models at Ultra size

Duel it in the combat calculator →

Archers are High Elves and Empire missile infantry: 5,670 HP across 90 models, armour 15, melee attack 16, melee defence 14, weapon strength 24, range 180 m, missile damage 1,555 per 10 s for the whole unit. It costs 475 in the campaign and 450 in multiplayer. Unit key wh2_main_hef_inf_archers_0. Patch 9.0.4, from the game's data tables.

Health

63 per model

5,670

bottom 28% of class

Armour

15

bottom 6% of class

Leadership

60

bottom 44% of class

Speed

36

bottom 49% of class

Melee attack

16

bottom 14% of class

Melee defence

14

bottom 6% of class

Weapon strength

19 base + 5 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

180 m

top 18% of class

Ammunition

24

top 22% of class

Missile damage

16 base + 3 AP

19

bottom 35% of class

Reload time

11 s

bottom 32% of class

Damage per 10 s

17

bottom 16% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial ProwessAugment · +2 Melee Attack, +12 Melee Defencepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

Match-ups people search for: Archers vs Lothern Sea Guard · Archers vs Sisters of Avelorn

Every version of Archers

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesMissile Infantry5,670901560361614244475119wh2_main_hef_inf_archers_0
The EmpireMissile Infantry6,21090205033141724435088wh2_dlc13_emp_inf_archers_0

Who can field it

  • High Elves · Lothern
  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.