Health
63 per model
5,670
bottom 28% of class
Armour
15
bottom 6% of class
Leadership
60
bottom 44% of class
Speed
36
bottom 49% of class
Melee attack
16
bottom 14% of class
Melee defence
14
bottom 6% of class
Weapon strength
19 base + 5 armour-piercing
24
bottom 15% of class
Charge bonus
4
bottom 15% of class
Ranged
Range
180 m
top 18% of class
Ammunition
24
top 22% of class
Missile damage
16 base + 3 AP
19
bottom 35% of class
Reload time
11 s
bottom 44% of class
Damage per 10 s
17
bottom 16% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Martial ProwessAugment · +2 Melee Attack, +12 Melee DefencepassiveMartial ProwessAugment+2 Melee Attack+12 Melee DefencePassiveHigh Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Every version of Archers
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesMissile Infantry | 5,670 | 90 | 15 | 60 | 36 | 16 | 14 | 24 | 4 | 475 | 119 | wh2_main_hef_inf_archers_0 |
| The EmpireMissile Infantry | 6,210 | 90 | 20 | 50 | 33 | 14 | 17 | 24 | 4 | 350 | 88 | wh2_dlc13_emp_inf_archers_0 |
Who can field it
- Lothern
- Reikland
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.