
Free Company Militia
Missile infantry· Close-Quarters Infantry· Tier 1· 120 models at Ultra size
Comes with The Grim & The Grave(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Free Company Militia are Empire missile infantry: 7,320 HP across 120 models, armour 25, melee attack 28, melee defence 25, weapon strength 28, range 90 m, missile damage 1,867 per 10 s for the whole unit. It costs 450 in the campaign and in multiplayer. They come with The Grim & The Grave. Unit key wh_dlc04_emp_inf_free_company_militia_0. Patch 9.0.4, from the game's data tables.
Health
61 per model
7,320
Armour
25
Leadership
55
Speed
36
Melee attack
28
Melee defence
25
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
14
Ranged
Range
90 m
Ammunition
18
Missile damage
12 base + 2 AP
14
Reload time
9 s
Damage per 10 s
16
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Counters
Good against
- Lightly armoured units without shields — 1,867 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · The Empire: Wolf-kin, Flagellants
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · The Empire: Steam Tank, Greatswords
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · The Empire: Amethyst Outriders, The Bordermen (Outriders – Grenade Launchers)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Thundertusk · The Empire: Steam Tank, Amethyst Land Ship
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- The Empire · Reikland
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.