Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Crossbowmen unit card

Crossbowmen

Missile infantry· Missile Infantry· Tier 2· 90 models at Ultra size

Duel it in the combat calculator →

Crossbowmen are Empire missile infantry: 6,210 HP across 90 models, armour 20, melee attack 14, melee defence 17, weapon strength 24, range 160 m, missile damage 1,662 per 10 s for the whole unit. It costs 475 in the campaign and in multiplayer. Unit key wh_main_emp_inf_crossbowmen. Patch 9.0.4, from the game's data tables.

Health

69 per model

6,210

bottom 44% of class

Armour

20

bottom 25% of class

Leadership

50

bottom 14% of class

Speed

33

bottom 22% of class

Melee attack

14

bottom 7% of class

Melee defence

17

bottom 19% of class

Weapon strength

21 base + 3 armour-piercing

24

bottom 15% of class

Charge bonus

4

bottom 15% of class

Ranged

Range

160 m

top 37% of class

Ammunition

22

bottom 41% of class

Missile damage

18 base + 6 AP

24

top 40% of class

Reload time

13 s

bottom 8% of class

Damage per 10 s

18

bottom 27% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.