Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Empire Knights unit card

Empire Knights

Melee cavalry· Shock Cavalry· Tier 2· 60 models at Ultra size

Duel it in the combat calculator →

Empire Knights are Empire melee cavalry: 6,480 HP across 60 models, armour 110, melee attack 26, melee defence 30, weapon strength 30. It costs 850 in the campaign and in multiplayer. Unit key wh_main_emp_cav_empire_knights. Patch 9.0.4, from the game's data tables.

Health

108 per model

6,480

bottom 38% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

110

top 28% of class

Leadership

70

bottom 44% of class

Speed

78

bottom 33% of class

Melee attack

26

bottom 16% of class

Melee defence

30

bottom 39% of class

Weapon strength

21 base + 9 armour-piercing

30

bottom 17% of class

Charge bonus

48

top 44% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 50% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 33.5 damage per second against Chaos Warriors; it lasts 46.9 s against one unit of them.

Beats, at a similar price: War Wagons (Mortars) (71.96× faster), War Wagons (59.42× faster), Tiranoc Chariots (25.08× faster)

Loses to, at a similar price: Questing Knights (4.05× slower), Cold One Spear-Riders (2.90× slower), Cold One Knights (2.66× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 850 multiplayer gold. Empire units ranked.

Match-ups people search for: Empire Knights vs Jade Lancers · Empire Knights vs Knights of the Realm · Empire Knights vs Reiksguard

Who can field it

  • The Empire · Reikland

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The campaign also recruits 1 copy of this unit that no faction fields in custom battles (wh2_dlc13_emp_cav_empire_knights_imperial_supply: from a mercenary pool).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.