Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Empire Knights vs Reiksguard

For the same gold, the melee goes to Reiksguard: 99.9 s to cut down the other side's gold worth, against 115.4 s the other way. One unit against one, the edge goes to Reiksguard as well (Empire Knights cost 850 gold, Reiksguard 1,100). Base stats, patch 9.0.4; no charge or abilities.

Empire KnightsEmpire KnightsThe Empire · Melee cavalry · 850 gold
ReiksguardReiksguardThe Empire · Melee cavalry · 1,100 goldWINS FOR THE GOLD
Empire KnightsReiksguard
Multiplayer cost8501,100
Health (whole unit)6,4806,960
Models6060
Armour110120
Melee attack / defence26 / 3034 / 31
Weapon strength (armour-piercing)30 (9)40 (12)
Attack interval5.1 s5.1 s
Melee damage per second against the other46.684
Time to beat the other, one unit each149.4 s77.2 s
Time to beat the other's gold worth, same gold115.4 s99.9 s
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
  • Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
  • No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
  • Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
  • A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.

Side by side with every number: compare Empire Knights and Reiksguard. Blow by blow, with charge and shields: combat calculator. Empire units ranked.