Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Markus Wulfhart unit card

Markus Wulfhart

Lord· Lord· 1 model at Ultra size

Health

4,268

bottom 21% of class

Armour

50

bottom 30% of class

Leadership

75

bottom 31% of class

Speed

36

bottom 17% of class

Melee attack

58

top 26% of class

Melee defence

45

top 46% of class

Weapon strength

270 base + 90 armour-piercing

360

bottom 25% of class

Charge bonus

30

bottom 19% of class

Ranged

Range

180 m

top 35% of class

Ammunition

45

top 25% of class

Missile damage

100 base + 230 AP

330

top 11% of class

Reload time

8 s

bottom 21% of class

Damage per 10 s

413

top 20% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Fire Whilst Moving

    This unit can fire while on the move.

  • Stalk

    This unit can move hidden in any terrain.

Abilities

  • Hunter's SnareHex (Area)active
  • Focused ShotMagic Missile · Scaled projectile damage against combatants with missing health, Good against armour…active
  • Fleet-FootedAugment · +18% Acceleration, +15% Speedpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Markus Wulfhart skill tree

54 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Brass-Lunged
  2. Hold the Line!
  3. Mark of Hysh
  4. Sigmar’s Ward
  5. Army of Renown
  6. Mentor
  1. Best of the Best
  2. Impervious to Attack
  3. Master Survivalist
  4. Irregular Elite
  5. Sleight of Hand
  6. Telescopic Aim
  7. Grand Huntsmarshal
  1. Focused Shot
  2. Seasoned Marksman
  3. Destroy the Heart
  4. Locked & Loaded
  5. Sure & True
  6. Executioner
  1. Hard to Hit
  2. Devastating Charge
  3. Full Plate Armour
  4. Scarred Veteran
  5. Deadly Blade
  6. Hunter's Snare
  7. Wound-Maker
  8. Blade Master
  9. Indomitable
  10. Blade Shield
  11. Hunter's Trap
  1. Inspiring Presence
  2. Emperor's Finest
  3. Speed of Horse
  4. Pistolkorps
  5. Noble Beasts
  6. Mighty Forge
  7. Imperial Gunnery
  8. Rally!
  9. Strength of Hardship
  10. Sharpshooter
  11. Taste for Battle
  12. Artillery Master
  13. Stand Your Ground!
  1. Route Marcher
  2. Iron Disciplinarian
  3. Leader of Renown
  4. Reassuring Presence
  5. Fervent
  6. Irrepressible
  7. Lightning Strike
  8. Quartermaster
  9. Logistician
  10. Alert
  11. Headhunter

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.