
Khorne · Immortal Empires
Blooded Wanderers
wh3_dlc26_kho_skulltakerComes with Omens of Destruction – Khorne(Warhammer III)
Blooded Wanderers is a playable Khorne faction in Total War: Warhammer III, led by Skulltaker. In Immortal Empires it starts in Hualotal with 1 region. It comes with Omens of Destruction – Khorne. Faction key wh3_dlc26_kho_skulltaker. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Hualotal (The Gwangee Valley)
- 1.Blood Hall Coven — Wellsprings of Eternity · medium (4.3%) · minor faction
- 2.Tlaxtlan — Tlaxtlan · medium (4.7%) · minor faction
- 3.Wardens of the Living Pools — The Sacred Pools · medium (5.4%) · minor faction
- 4.The Accursed Troupe — The Blood Hall · medium (5.4%)
- 5.Sentinels of Xeti — Sentinels of Xeti · medium (5.5%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
5 suitable · 4 unpleasant · 3 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Send 15000 Skulls to the Skull Throne
- Empower 3 Skulls on the Cloak of Skulls to level 3.
- Perform 8 Unholy Manifestations.
Key units and where they are recruited
COMPUTED — per role, the Khorne unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Marauders of KhorneMelee infantry · Health per 1,000 gold: 23,400
Recruited from Halls of Challenge (Cult Machinations, level 1)
Chaos Knights of KhorneMelee cavalry · Health per 1,000 gold: 5,786
Recruited from Juggerplant (Mortal Mounts, level 2)
Spawn of KhorneMonstrous infantry · Health per 1,000 gold: 8,350
Recruited from Abattoir (Creatures, level 3)
Chaos Warshrine of KhorneMonsters · Health per 1,000 gold: 8,654
Recruited from The Arsenal (Mortal Servants, level 3)
Marauder Horsemen of Khorne (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,400
Recruited from Skull Harvester (Mortal Mounts, level 1)
Bloodcrushers of KhorneMonstrous cavalry · Health per 1,000 gold: 5,269
Recruited from Foundry of Skulls (Daemonic Mounts, level 3)
Faction leader

Skulltaker
Blooded Wanderers
Deep within the jungles of Lustria, the mighty Daemon Skulltaker stalks the land, reaping the skulls of natives and invaders with equal relish.
- Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (all armies)
- Has access to the Cloak of Skulls, allowing the Skulltaker to empower his faction by defeating powerful Lords
- Hero capacity: +2 for Bloodreapers
- Upkeep: -15% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
- Daemons Reforged: +10% chance for destroyed Bloodletters units to be restored after battle (all armies)
- Has access to the Cloak of Skulls, allowing the Skulltaker to empower his faction by defeating powerful Lords
- Hero capacity: +2 for Bloodreapers
- Upkeep: -15% for Bloodletters of Khorne and Exalted Bloodletters of Khorne units (all armies)
Faction effects
- Army ability: "Horn of Khorne" (all armies)
- Control: +4
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Send 15000 Skulls to the Skull Throne
- Empower 3 Skulls on the Cloak of Skulls to level 3.
- Perform 8 Unholy Manifestations.
- Kill 25 Lords in Battle.
REWARDS
- Champion's Essence gained for defeating Lords: +30%
- Champion's Essence gained for defeating Lords: +30%
Follower or item: Skull Collector
Long Campaign Victory
- Achieve the Short Victory conditions.
- Send 55000 Skulls to the Skull Throne
- Kill 50 Lords in Battle.
- Empower 8 Skulls on the Cloak of Skulls to level 3.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Skulls: +2,000
Plan a co-op campaign with Blooded Wanderers — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Khorne factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Jungle(race: Unpleasant)
Mountain
Wasteland
Unpleasant
Desert
Temperate Island
Savannah
Temperate
Uninhabitable
Magical Forest
Ocean
Undead Wasteland
How settling Blooded Wanderers fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.