Chaos Warshrine of Khorne
Monster· Support Monster· Tier 3· 1 model at Ultra size
Health
11,250
Armour
70
Leadership
60
Speed
38
Melee attack
35
Melee defence
25
Weapon strength
250 base + 125 armour-piercing
375
Charge bonus
25
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
Abilities
Giver of Furious GloryAugment (Area) · +15% Armour-Piercing Weapon Damage, +15% Base Weapon Damage…passiveGiver of Furious GloryAugment (Area)+15% Armour-Piercing Weapon Damage+15% Base Weapon Damage+15 Damage ResistanceEffect intensity increases with each nearby entity death.Passive · Range 35 mKhorne blesses his warriors for every enemy slain, feasting on their suffering and screams.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Favour of the Ruinous PowersAugment (Area) · +10 LeadershippassiveFavour of the Ruinous PowersAugment (Area)+10 LeadershipPassive · Range 35 mWhen the Dark Gods bless the faithful assembled from atop their mighty battle-altars, loyalty is assured forevermore.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.