Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Chaos Knights of Khorne unit card

Chaos Knights of Khorne

Melee cavalry· Cavalry· Tier 3· 60 models at Ultra size

Health

135 per model

8,100

top 15% of class

Armour

shield blocks 30% of frontal missiles

130

top 1% of class

Leadership

75

top 42% of class

Speed

70

bottom 10% of class

Melee attack

42

top 24% of class

Melee defence

45

top 17% of class

Weapon strength

37 base + 16 armour-piercing

53

top 23% of class

Charge bonus

44

bottom 48% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Who can field it

  • Exiles of Khorne
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.