Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Chaos Knights (Lances) unit card

Chaos Knights (Lances)

Melee cavalry· Shock Cavalry· Tier 3· 60 models at Ultra size

Duel it in the combat calculator →

Chaos Knights (Lances) are Warriors of Chaos melee cavalry: 8,100 HP across 60 models, armour 120, melee attack 42, melee defence 38, weapon strength 53. It costs 1,500 in the campaign and 1,300 in multiplayer. Unit key wh_main_chs_cav_chaos_knights_1. Patch 9.0.4, from the game's data tables.

Health

135 per model

8,100

top 15% of class

Armour

shield blocks 30% of small-arms missiles from the front (not artillery)

120

top 18% of class

Leadership

75

top 42% of class

Speed

70

bottom 10% of class

Melee attack

42

top 24% of class

Melee defence

38

top 32% of class

Weapon strength

36 base + 17 armour-piercing

53

top 23% of class

Charge bonus

80

top 5% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Upgrades

Can become

Upgraded from: Chaos Warriors (Great Weapons), Marauder Horsemasters, Chaos Knights, Chaos Warriors, Chaos Warriors (Halberds)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper. “Lasts”: the whole unit's hit points (a magic barrier included, taken first) ÷ one unit of Chaos Warriors' melee damage per second against it (combat calculator formulas, base cards). Every mark and promotion compared: best Mark of Chaos.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 79.1% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 79.2 damage per second against Chaos Warriors; it lasts 49.7 s against one unit of them.

Beats, at a similar price: Casket of Souls (1044.38× faster), War Wagons (Mortars) (151.17× faster), Mortis Engine (77.92× faster)

Loses to, at a similar price: Questing Knights (1.93× slower), Knights of the White Wolf (1.69× slower), Cold One Spear-Riders (1.61× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,300 multiplayer gold. Warriors of Chaos units ranked.

Who can field it

  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.