Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Doom Knights of Tzeentch unit card

Doom Knights of Tzeentch

Monstrous cavalry· Flying Cavalry· Tier 4· 24 models at Ultra size

Duel it in the combat calculator →

Doom Knights of Tzeentch are Tzeentch and Warriors of Chaos monstrous cavalry: 5,880 HP across 24 models, a magic barrier of 600 on top, armour 120, melee attack 44, melee defence 36, weapon strength 80. It costs 1,600 in the campaign and 1,500 in multiplayer. Unit key wh3_main_tze_cav_doom_knights_0. Patch 9.0.4, from the game's data tables.

Health

245 per model

5,880

bottom 1% of class

Barrier

+10% on top of health, taken first

600

Armour

shield blocks 55% of small-arms missiles from the front (not artillery)

120

top 24% of class

Leadership

80

top 39% of class

Speed

95

top 13% of class

Melee attack

44

bottom 47% of class

Melee defence

36

bottom 37% of class

Weapon strength

56 base + 24 armour-piercing, +8 vs large

80

top 45% of class

Charge bonus

52

bottom 34% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Mark of Tzeentch

    A unit with the Mark of Tzeentch has: Barrier Magical Attacks

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Upgrades

Upgraded from: Chaos Knights of Tzeentch (Lances), Chaos Knights of Tzeentch, Chaos Knights, Chaos Knights (Lances)

Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 56.3% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 53.2 damage per second against Chaos Warriors; it lasts 32.5 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1860.56× faster), Casket of Souls (528.79× faster), Mortis Engine (41.52× faster)

Loses to, at a similar price: Questing Knights (3.32× slower), Knights of the White Wolf (2.91× slower), Cold One Knights (2.60× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Tzeentch units ranked.

Who can field it

  • Tzeentch · Oracles of Tzeentch
  • Warriors of Chaos · Warhost of the Apocalypse

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.