
Doom Knights of Tzeentch
Monstrous cavalry· Flying Cavalry· Tier 4· 24 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Doom Knights of Tzeentch are Tzeentch and Warriors of Chaos monstrous cavalry: 5,880 HP across 24 models, a magic barrier of 600 on top, armour 120, melee attack 44, melee defence 36, weapon strength 80. It costs 1,600 in the campaign and 1,500 in multiplayer. Unit key wh3_main_tze_cav_doom_knights_0. Patch 9.0.4, from the game's data tables.
Health
245 per model
5,880
Barrier
+10% on top of health, taken first
600
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
80
Speed
95
Melee attack
44
Melee defence
36
Weapon strength
56 base + 24 armour-piercing, +8 vs large
80
Charge bonus
52
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Can Fly
This unit can fly.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Upgrades
Upgraded from: Chaos Knights of Tzeentch (Lances), Chaos Knights of Tzeentch, Chaos Knights, Chaos Knights (Lances)
Campaign only, from the game's tables (unit_upgrade_to_unit_groups, unit_purchasable_effects), patch 9.0.4. Costs are before skills and technologies that make upgrades cheaper.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Tzeentch: Soul Grinder of Tzeentch, Burning Chariot of Tzeentch
- Light infantry-sized units — large, mass 1,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Tzeentch: Tzaangors, Blue Horrors of Tzeentch
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Tzeentch: Soul Grinder of Tzeentch, Screamers of Tzeentch
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Tzeentch: Mutalith Vortex Beast, Soul Grinder of Tzeentch
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1860.56× faster), Casket of Souls (528.79× faster), Mortis Engine (41.52× faster)
Loses to, at a similar price: Questing Knights (3.32× slower), Knights of the White Wolf (2.91× slower), Cold One Knights (2.60× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Tzeentch units ranked.
Who can field it
- Tzeentch · Oracles of Tzeentch
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.