Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Soul Grinder of Tzeentch unit card

Soul Grinder of Tzeentch

Missile infantry· Missile Monster· Tier 4· 1 model at Ultra size

Duel it in the combat calculator →

Soul Grinder of Tzeentch is Tzeentch and Daemons of Chaos missile infantry: 8,188 HP, a magic barrier of 800 on top, armour 90, melee attack 42, melee defence 35, weapon strength 450, range 250 m, missile damage 500 per 10 s for the whole unit. It costs 1,900 in the campaign (Warriors of Chaos factions pay 2,850) and 1,750 in multiplayer. Unit key wh3_main_tze_mon_soul_grinder_0. Patch 9.0.4, from the game's data tables.

Health

8,188

top 8% of class

Barrier

+10% on top of health, taken first

800

Armour

90

top 11% of class

Leadership

70

top 30% of class

Speed

75

top 1% of class

Melee attack

42

top 8% of class

Melee defence

35

top 17% of class

Weapon strength

135 base + 315 armour-piercing

450

top 3% of class

Charge bonus

30

top 3% of class

Ranged

Range

250 m

top 8% of class

Ammunition

15

bottom 15% of class

Missile damage

24 base + 96 AP, 5 projectiles per shot

120

top 4% of class

Reload time

12 s

bottom 24% of class

Damage per 10 s

500

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Abilities

  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Daemons of Chaos · Legion of Chaos
  • Tzeentch · Oracles of Tzeentch

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.