Health
8,088
bottom 43% of class
Armour
70
bottom 45% of class
Leadership
65
bottom 29% of class
Speed
66
bottom 46% of class
Melee attack
45
bottom 37% of class
Melee defence
40
top 39% of class
Weapon strength
140 base + 320 armour-piercing, +20 vs infantry
460
bottom 39% of class
Charge bonus
32
bottom 20% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Abilities
Gift of MutationAugment (Area) · +8 Melee AttackpassiveGift of MutationAugment (Area)+8 Melee AttackPassive · Range 35 mTzeentch's mutations are a boon to be savoured, transforming even the tragically mundane into a mighty force of nature.
Tides of TransformationDirect DamagepassiveTides of TransformationDirect DamagePassive · Cooldown 30 s · Duration 32 sA roaring wave of magical energy explodes in all directions, scrambling the minds of all it does not decimate outright.
Aura of MutationDirect Damage (Area) · Causes damage to combatantspassiveAura of MutationDirect Damage (Area)Causes damage to combatantsPassive · Range 35 mChange isn't always welcome… or survivable, for that matter.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Oracles of Tzeentch
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.