Mutalith Vortex Beast vs Slaughterbrute
For the same gold, the melee goes to Slaughterbrute: 125 s to cut down the other side's gold worth, against 263.1 s the other way. One unit against one, the edge goes to Slaughterbrute as well (Mutalith Vortex Beast cost 2,000 gold, Slaughterbrute 2,000). Base stats, patch 9.0.4; no charge or abilities.
| Mutalith Vortex Beast | Slaughterbrute | |
|---|---|---|
| 2,000 | 2,000 | |
| 8,088 | 9,888 | |
| 800 | — | |
| 1 | 1 | |
| 70 | 70 | |
| 45 / 40 | 65 / 45 | |
| 460 (320) | 600 (360) | |
| 3.6 s | 4 s | |
| 37.6 | 71.1 | |
| 263.1 s | 125 s | |
| 263.1 s | 125 s |
COMPUTEDMelee damage per second = models × expected damage per attack (the combat calculator's hit chance 35 + melee attack − defence, damage after armour and resistances, bonus vs large or infantry) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). One unit each: the other's hit points ÷ that. Same gold: the other's hit points per gold ÷ damage per second per gold — the side that needs less time wins (within 1%: even). Multiplayer costs, patch 9.0.4.
ASSUMPTIONS
- Every model fights at once at its weapon's attack interval; in battle only the front ranks reach and animations set the pace.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no one routs), abilities, spells, skills, technologies or items.
- Missiles: every projectile hits, the target's shield faces away; accuracy and range are not in this.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
Side by side with every number: compare Mutalith Vortex Beast and Slaughterbrute. Blow by blow, with charge and shields: combat calculator. Tzeentch units ranked. Warriors of Chaos units ranked. Khorne units ranked.

