Tzeentch units ranked in Warhammer 3 — gold for gold, by the numbers
Every Tzeentch melee unit against every other one of its role at equal gold, how many of the game's units it beats for the money, and its missile units by damage per 1,000 gold. Patch 9.0.4.
Gold for gold, the Chosen of Tzeentch wins every duel among Tzeentch infantry and beats 88.9% of all 194 infantry units in the game for the same money.
Infantry (8)
- 188.9%of the game's infantry beaten
- 276.9%of the game's infantry beaten
- 3Chosen of Tzeentch (Halberds)Melee infantry · 1,500 gold · won 5 of 7Loses most to Chosen of Tzeentch54.9%of the game's infantry beaten
- 476.4%of the game's infantry beaten
- 5Chaos Warriors of Tzeentch (Halberds)Melee infantry · 900 gold · won 3 of 7Loses most to Chosen of Tzeentch45.1%of the game's infantry beaten
- 636%of the game's infantry beaten
- 7Marauders of Tzeentch (Spears)Melee infantry · 475 gold · won 1 of 7Loses most to Chosen of Tzeentch25.9%of the game's infantry beaten
- 813.5%of the game's infantry beaten
Monstrous infantry (5)
- 176.8%of the game's monstrous infantry beaten
- 260.1%of the game's monstrous infantry beaten
- 3Screamers of TzeentchMonstrous infantry · 700 gold · won 2 of 4Loses most to Chaos Furies (Tzeentch)76.1%of the game's monstrous infantry beaten
- 41.4%of the game's monstrous infantry beaten
- 50%of the game's monstrous infantry beaten
Cavalry and chariots (6)
- 1Chaos Knights of TzeentchMelee cavalry · 1,400 gold · won 5 of 5Beats Burning Chariot of Tzeentch by the most93.7%of the game's cavalry and chariots beaten
- 2Chaos Knights of Tzeentch (Lances)Melee cavalry · 1,400 gold · won 4 of 5Loses most to Chaos Knights of Tzeentch79.1%of the game's cavalry and chariots beaten
- 3Doom Knights of TzeentchMonstrous cavalry · 1,500 gold · won 3 of 5Loses most to Chaos Knights of Tzeentch56.3%of the game's cavalry and chariots beaten
- 436.8%of the game's cavalry and chariots beaten
- 516.6%of the game's cavalry and chariots beaten
- 615.9%of the game's cavalry and chariots beaten
Monsters (5)
- 167.9%of the game's monsters beaten
- 250.5%of the game's monsters beaten
- 316.8%of the game's monsters beaten
- 415.3%of the game's monsters beaten
- 51%of the game's monsters beaten
Missile units (5)
- 1Blue Horrors of Tzeentch500 gold · range 90 m · 6,000 vs armour 02,100per 10 s per 1,000 gold vs armour 100
- 2Pink Horrors of Tzeentch700 gold · range 130 m · 2,857 vs armour 01,250per 10 s per 1,000 gold vs armour 100
- 3Exalted Pink Horrors of Tzeentch1,000 gold · range 130 m · 2,500 vs armour 01,225per 10 s per 1,000 gold vs armour 100
- 4Marauder Horsemen of Tzeentch700 gold · range 80 m · 2,095 vs armour 01,024per 10 s per 1,000 gold vs armour 100
- 5Soul Grinder of Tzeentch1,750 gold · range 250 m · 286 vs armour 0243per 10 s per 1,000 gold vs armour 100
COMPUTEDEach role's units fight every other one of the role at equal gold: the time one side needs to take all of the other's hit points = the other's hit points per gold ÷ its own damage per second per gold, where damage per second = models × expected damage per attack (the combat calculator's hit chance and damage after armour and resistances) ÷ the weapon's attack interval (melee_weapons.melee_attack_interval). The faster side wins; within 1% is a tie. Ranked by duels won, then by the average margin (ln of the time ratio). “Of the game's … beaten” = the share of every unit of that role in the game it beats the same way. Missile units: damage per 10 s per 1,000 multiplayer gold against armour 100. Costs are multiplayer costs; versions with the same numbers and price count once.
ASSUMPTIONS
- Every model of both units fights at once at its weapon's attack interval — in battle only the front ranks reach, and attack animations set the pace; that's why roles are ranked apart.
- No charge, mass, splash attacks, flanking, fatigue, leadership (no unit routs), abilities, spells, skills, technologies or items.
- Missile units: every projectile hits; accuracy, range and ammunition are not in the number.
- Base card values at Ultra unit size, rank 0. The reference target for "lasts" and damage is Chaos Warriors.
- A Tzeentch unit's magic barrier (main_units.barrier_health: Pink Horrors 1,400, a Lord of Change 800) counts as hit points taken before its health: it recovers only while the unit takes no damage, so a fight gets it once. Barrier that skills, items or effects add on top is not counted.
- Race lists count a unit only where it is in the standard roster: units a faction gets only through the extended roster (campaign_exclusive in units_custom_battle_permissions: Custom Battle with Unit caps off, never in ranked) are left out of race comparisons; their numbers are on their unit pages.
Every Tzeentch melee unit
| # | ||||||||
|---|---|---|---|---|---|---|---|---|
| 1 | Chaos Knights of Tzeentch | Cavalry and chariots | 1,400 | 5 | 0 | 93.70% | 77.60 | 79.70 |
| 2 | Chosen of Tzeentch | Infantry | 1,350 | 7 | 0 | 88.90% | 129.80 | 203.40 |
| 3 | Chaos Knights of Tzeentch (Lances) | Cavalry and chariots | 1,400 | 4 | 1 | 79.10% | 73.50 | 50.70 |
| 4 | Chaos Warriors of Tzeentch | Infantry | 800 | 5 | 2 | 76.90% | 139.20 | 110 |
| 5 | Chaos Furies (Tzeentch) | Monstrous infantry | 650 | 4 | 0 | 76.80% | 124.60 | 27.40 |
| 6 | Marauders of Tzeentch | Infantry | 425 | 5 | 2 | 76.40% | 205.90 | 65.90 |
| 7 | Screamers of Tzeentch | Monstrous infantry | 700 | 2 | 2 | 76.10% | 43.70 | 26.50 |
| 8 | Cockatrice | Monsters | 1,050 | 4 | 0 | 67.90% | 28.70 | 27.40 |
| 9 | Spawn of Tzeentch | Monstrous infantry | 1,050 | 3 | 1 | 60.10% | 86.60 | 25.40 |
| 10 | Doom Knights of Tzeentch | Cavalry and chariots | 1,500 | 3 | 2 | 56.30% | 53.20 | 32.50 |
| 11 | Chosen of Tzeentch (Halberds) | Infantry | 1,500 | 5 | 2 | 54.90% | 116.40 | 134.30 |
| 12 | Lord of Change | Monsters | 1,450 | 3 | 1 | 50.50% | 20.20 | 34.40 |
| 13 | Chaos Warriors of Tzeentch (Halberds) | Infantry | 900 | 3 | 4 | 45.10% | 140.50 | 91 |
| 14 | Centigors of Tzeentch | Cavalry and chariots | 1,200 | 2 | 3 | 36.80% | 40.60 | 17.50 |
| 15 | Tzaangors | Infantry | 650 | 2 | 5 | 36% | 101.60 | 73.90 |
| 16 | Marauders of Tzeentch (Spears) | Infantry | 475 | 1 | 6 | 25.90% | 70.90 | 74.60 |
| 17 | Chaos Warshrine of Tzeentch | Monsters | 1,300 | 2 | 2 | 16.80% | 9.40 | 37.20 |
| 18 | Chaos Chariots of Tzeentch | Cavalry and chariots | 850 | 1 | 4 | 16.60% | 9.70 | 45.10 |
| 19 | Burning Chariot of Tzeentch | Cavalry and chariots | 1,600 | 0 | 5 | 15.90% | 23.10 | 13.10 |
| 20 | Mutalith Vortex Beast | Monsters | 2,000 | 1 | 3 | 15.30% | 28.80 | 25.70 |
| 21 | Forsaken of Tzeentch | Infantry | 825 | 0 | 7 | 13.50% | 129.70 | 43.10 |
| 22 | Flamers of Tzeentch | Monstrous infantry | 800 | 1 | 3 | 1.40% | 26.40 | 11.90 |
| 23 | Exalted Flamer of Tzeentch | Monsters | 1,300 | 0 | 4 | 1% | 13.40 | 8.80 |
| 24 | Changebringers | Monstrous infantry | 1,500 | 0 | 4 | 0% | 14.10 | 6.20 |